return fb->_NumColorDrawBuffers;
}
+static inline bool
+brw_texture_view_sane(const struct brw_context *brw,
+ const struct intel_mipmap_tree *mt, unsigned format)
+{
+ /* There are special cases only for lossless compression. */
+ if (!intel_miptree_is_lossless_compressed(brw, mt))
+ return true;
+
+ if (isl_format_supports_lossless_compression(brw->intelScreen->devinfo,
+ format))
+ return true;
+
+ /* Logic elsewhere needs to take care to resolve the color buffer prior
+ * to sampling it as non-compressed.
+ */
+ if (mt->fast_clear_state != INTEL_FAST_CLEAR_STATE_RESOLVED)
+ return false;
+
+ const struct gl_framebuffer *fb = brw->ctx.DrawBuffer;
+ const unsigned rb_index = brw_find_matching_rb(fb, mt);
+
+ if (rb_index == fb->_NumColorDrawBuffers)
+ return true;
+
+ /* Underlying surface is compressed but it is sampled using a format that
+ * the sampling engine doesn't support as compressed. Compression must be
+ * disabled for both sampling engine and data port in case the same surface
+ * is used also as render target.
+ */
+ return brw->draw_aux_buffer_disabled[rb_index];
+}
+
static bool
brw_disable_aux_surface(const struct brw_context *brw,
const struct intel_mipmap_tree *mt)
obj->Target == GL_TEXTURE_CUBE_MAP_ARRAY)
view.usage |= ISL_SURF_USAGE_CUBE_BIT;
+ assert(brw_texture_view_sane(brw, mt, format));
+
const int flags =
brw_disable_aux_surface(brw, mt) ? INTEL_AUX_BUFFER_DISABLED : 0;
brw_emit_surface_state(brw, mt, flags, mt->target, view,