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Add a note about (x*y+255)/256.
author
mtklein
<mtklein@chromium.org>
Thu, 27 Aug 2015 19:05:56 +0000
(12:05 -0700)
committer
Commit bot
<commit-bot@chromium.org>
Thu, 27 Aug 2015 19:05:57 +0000
(12:05 -0700)
BUG=skia:4117
Review URL: https://codereview.chromium.org/
1312283004
src/core/Sk4px.h
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diff --git
a/src/core/Sk4px.h
b/src/core/Sk4px.h
index 996847fa12cdf764ab3fea64d168127601bcb117..a7f5c9f4c6fcc11e6962ef3121e8a9ed79db3d3c 100644
(file)
--- a/
src/core/Sk4px.h
+++ b/
src/core/Sk4px.h
@@
-103,6
+103,7
@@
public:
// May be incorrect by +-1, but is always exactly correct when *this or o is 0 or 255.
Sk4px approxMulDiv255(const Sk16b& o) const {
// (x*y + x) / 256 meets these criteria. (As of course does (x*y + y) / 256 by symmetry.)
+ // FYI: (x*y + 255) / 256 also meets these criteria. In my brief testing, it was slower.
return this->widenLo().addNarrowHi(*this * o);
}