#define GL_OUT_OF_MEMORY 0x0505
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#define GL_CONTEXT_LOST 0x0507
+#define GL_CONTEXT_LOST_KHR 0x0507
#define GL_CW 0x0900
#define GL_CCW 0x0901
#define GL_POINT_SIZE 0x0B11
#define GL_DEBUG_TYPE_OTHER 0x8251
#define GL_DEBUG_TYPE_OTHER_KHR 0x8251
#define GL_LOSE_CONTEXT_ON_RESET 0x8252
+#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
+#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252
#define GL_GUILTY_CONTEXT_RESET 0x8253
+#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
+#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253
#define GL_INNOCENT_CONTEXT_RESET 0x8254
+#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
+#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254
#define GL_UNKNOWN_CONTEXT_RESET 0x8255
+#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
+#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255
#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
+#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
+#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
#define GL_PROGRAM_SEPARABLE 0x8258
#define GL_ACTIVE_PROGRAM 0x8259
#define GL_UNDEFINED_VERTEX 0x8260
#define GL_UNDEFINED_VERTEX_EXT 0x8260
#define GL_NO_RESET_NOTIFICATION 0x8261
+#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
+#define GL_NO_RESET_NOTIFICATION_KHR 0x8261
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
+#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
+#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
gl->popGroupMarkerEXT = (glPopGroupMarkerEXTFunc) loader->get("glPopGroupMarkerEXT");
gl->pushGroupMarkerEXT = (glPushGroupMarkerEXTFunc) loader->get("glPushGroupMarkerEXT");
}
+
+if (de::contains(extSet, "GL_EXT_robustness"))
+{
+ gl->getGraphicsResetStatus = (glGetGraphicsResetStatusFunc) loader->get("glGetGraphicsResetStatusEXT");
+ gl->getnUniformfv = (glGetnUniformfvFunc) loader->get("glGetnUniformfvEXT");
+ gl->getnUniformiv = (glGetnUniformivFunc) loader->get("glGetnUniformivEXT");
+ gl->readnPixels = (glReadnPixelsFunc) loader->get("glReadnPixelsEXT");
+}
+
+if (de::contains(extSet, "GL_KHR_robustness"))
+{
+ gl->getGraphicsResetStatus = (glGetGraphicsResetStatusFunc) loader->get("glGetGraphicsResetStatusKHR");
+ gl->getnUniformfv = (glGetnUniformfvFunc) loader->get("glGetnUniformfvKHR");
+ gl->getnUniformiv = (glGetnUniformivFunc) loader->get("glGetnUniformivKHR");
+ gl->getnUniformuiv = (glGetnUniformuivFunc) loader->get("glGetnUniformuivKHR");
+ gl->readnPixels = (glReadnPixelsFunc) loader->get("glReadnPixelsKHR");
+}
gl->popDebugGroup = (glPopDebugGroupFunc) loader->get("glPopDebugGroup");
gl->pushDebugGroup = (glPushDebugGroupFunc) loader->get("glPushDebugGroup");
}
+
+if (de::contains(extSet, "GL_KHR_robustness"))
+{
+ gl->getGraphicsResetStatus = (glGetGraphicsResetStatusFunc) loader->get("glGetGraphicsResetStatus");
+ gl->getnUniformfv = (glGetnUniformfvFunc) loader->get("glGetnUniformfv");
+ gl->getnUniformiv = (glGetnUniformivFunc) loader->get("glGetnUniformiv");
+ gl->getnUniformuiv = (glGetnUniformuivFunc) loader->get("glGetnUniformuiv");
+ gl->readnPixels = (glReadnPixelsFunc) loader->get("glReadnPixels");
+}