AA stroke rects batch
authorjoshualitt <joshualitt@chromium.org>
Thu, 12 Feb 2015 20:32:26 +0000 (12:32 -0800)
committerCommit bot <commit-bot@chromium.org>
Thu, 12 Feb 2015 20:32:26 +0000 (12:32 -0800)
BUG=skia:

Review URL: https://codereview.chromium.org/912483004

src/gpu/GrAARectRenderer.cpp

index 420c9e7c5a409f2de6f9a82962080d052afa864f..9ac2be2cbc53e4afd23154ee4bc6d0e45d9cea2a 100644 (file)
@@ -109,16 +109,15 @@ public:
         bool canTweakAlphaForCoverage = this->canTweakAlphaForCoverage();
 
         SkMatrix localMatrix;
-        if (!this->viewMatrix().invert(&localMatrix)) {
+        if (this->usesLocalCoords() && !this->viewMatrix().invert(&localMatrix)) {
             SkDebugf("Cannot invert\n");
             return;
         }
 
-        const GrGeometryProcessor* gp = create_fill_rect_gp(canTweakAlphaForCoverage,
-                                                            localMatrix);
+        SkAutoTUnref<const GrGeometryProcessor> gp(create_fill_rect_gp(canTweakAlphaForCoverage,
+                                                                       localMatrix));
 
         batchTarget->initDraw(gp, pipeline);
-        gp->unref();
 
         // TODO this is hacky, but the only way we have to initialize the GP is to use the
         // GrPipelineInfo struct so we can generate the correct shader.  Once we have GrBatch
@@ -142,7 +141,7 @@ public:
         const GrVertexBuffer* vertexBuffer;
         int firstVertex;
 
-        void *vertices = batchTarget->vertexPool()->makeSpace(vertexStride,
+        voidvertices = batchTarget->vertexPool()->makeSpace(vertexStride,
                                                               vertexCount,
                                                               &vertexBuffer,
                                                               &firstVertex);
@@ -150,13 +149,13 @@ public:
         for (int i = 0; i < instanceCount; i++) {
             const Geometry& args = fGeoData[i];
             this->generateAAFillRectGeometry(vertices,
-                                   i * kVertsPerAAFillRect * vertexStride,
-                                   vertexStride,
-                                   args.fColor,
-                                   args.fViewMatrix,
-                                   args.fRect,
-                                   args.fDevRect,
-                                   canTweakAlphaForCoverage);
+                                             i * kVertsPerAAFillRect * vertexStride,
+                                             vertexStride,
+                                             args.fColor,
+                                             args.fViewMatrix,
+                                             args.fRect,
+                                             args.fDevRect,
+                                             canTweakAlphaForCoverage);
         }
 
         GrDrawTarget::DrawInfo drawInfo;
@@ -200,15 +199,10 @@ private:
 
     bool onCombineIfPossible(GrBatch* t) SK_OVERRIDE {
         AAFillRectBatch* that = t->cast<AAFillRectBatch>();
-        if (this->canTweakAlphaForCoverage() != that->canTweakAlphaForCoverage()) {
-            return false;
-        }
 
-        if (this->colorIgnored() != that->colorIgnored()) {
-            return false;
-        }
-
-        SkASSERT(this->usesLocalCoords() == that->usesLocalCoords());
+        SkASSERT(this->canTweakAlphaForCoverage() == that->canTweakAlphaForCoverage() &&
+                 this->usesLocalCoords() == that->usesLocalCoords() &&
+                 this->colorIgnored() == that->colorIgnored());
         // We apply the viewmatrix to the rect points on the cpu.  However, if the pipeline uses
         // local coords then we won't be able to batch.  We could actually upload the viewmatrix
         // using vertex attributes in these cases, but haven't investigated that
@@ -546,163 +540,343 @@ void GrAARectRenderer::strokeAARect(GrDrawTarget* target,
                                devOutsideAssist, devInside, miterStroke);
 }
 
-static const GrGeometryProcessor* create_rect_gp(const GrPipelineBuilder& pipelneBuilder,
-                                                 GrColor color,
-                                                 CoverageAttribType* type,
-                                                 const SkMatrix& localMatrix) {
-    uint32_t flags = GrDefaultGeoProcFactory::kColor_GPType;
-    const GrGeometryProcessor* gp;
-    if (pipelneBuilder.canTweakAlphaForCoverage()) {
-        gp = GrDefaultGeoProcFactory::Create(flags, color, SkMatrix::I(), localMatrix);
-        SkASSERT(gp->getVertexStride() == sizeof(GrDefaultGeoProcFactory::PositionColorAttr));
-        *type = kUseColor_CoverageAttribType;
-    } else {
-        flags |= GrDefaultGeoProcFactory::kCoverage_GPType;
-        gp = GrDefaultGeoProcFactory::Create(flags, color, SkMatrix::I(), localMatrix,
-                                             GrColorIsOpaque(color));
-        SkASSERT(gp->getVertexStride()==sizeof(GrDefaultGeoProcFactory::PositionColorCoverageAttr));
-        *type = kUseCoverage_CoverageAttribType;
+class AAStrokeRectBatch : public GrBatch {
+public:
+    // TODO support AA rotated stroke rects by copying around view matrices
+    struct Geometry {
+        GrColor fColor;
+        SkRect fDevOutside;
+        SkRect fDevOutsideAssist;
+        SkRect fDevInside;
+        bool fMiterStroke;
+    };
+
+    static GrBatch* Create(const Geometry& geometry, const SkMatrix& viewMatrix,
+                           const GrIndexBuffer* indexBuffer) {
+        return SkNEW_ARGS(AAStrokeRectBatch, (geometry, viewMatrix, indexBuffer));
     }
-    return gp;
-}
 
+    const char* name() const SK_OVERRIDE { return "AAStrokeRect"; }
 
-void GrAARectRenderer::geometryStrokeAARect(GrDrawTarget* target,
-                                            GrPipelineBuilder* pipelineBuilder,
-                                            GrColor color,
-                                            const SkMatrix& viewMatrix,
-                                            const SkRect& devOutside,
-                                            const SkRect& devOutsideAssist,
-                                            const SkRect& devInside,
-                                            bool miterStroke) {
-    SkMatrix localMatrix;
-    if (!viewMatrix.invert(&localMatrix)) {
-        SkDebugf("Cannot invert\n");
-        return;
+    void getInvariantOutputColor(GrInitInvariantOutput* out) const SK_OVERRIDE {
+        // When this is called on a batch, there is only one geometry bundle
+        if (!this->canTweakAlphaForCoverage() && GrColorIsOpaque(fGeoData[0].fColor)) {
+            out->setUnknownOpaqueFourComponents();
+        } else {
+            out->setUnknownFourComponents();
+        }
     }
 
-    CoverageAttribType type;
-    SkAutoTUnref<const GrGeometryProcessor> gp(create_rect_gp(*pipelineBuilder, color, &type,
-                                                              localMatrix));
-
-    int innerVertexNum = 4;
-    int outerVertexNum = miterStroke ? 4 : 8;
-    int totalVertexNum = (outerVertexNum + innerVertexNum) * 2;
+    void getInvariantOutputCoverage(GrInitInvariantOutput* out) const SK_OVERRIDE {
+        if (this->canTweakAlphaForCoverage()) {
+            // uniform coverage
+            out->setKnownSingleComponent(0xff);
+        } else {
+            out->setUnknownSingleComponent();
+        }
+    }
 
-    size_t vstride = gp->getVertexStride();
-    GrDrawTarget::AutoReleaseGeometry geo(target, totalVertexNum, vstride, 0);
-    if (!geo.succeeded()) {
-        SkDebugf("Failed to get space for vertices!\n");
-        return;
+    void initBatchOpt(const GrBatchOpt& batchOpt) {
+        fBatchOpt = batchOpt;
     }
-    GrIndexBuffer* indexBuffer = this->aaStrokeRectIndexBuffer(miterStroke);
-    if (NULL == indexBuffer) {
-        SkDebugf("Failed to create index buffer!\n");
-        return;
+
+    void initBatchTracker(const GrPipelineInfo& init) SK_OVERRIDE {
+        // Handle any color overrides
+        if (init.fColorIgnored) {
+            fGeoData[0].fColor = GrColor_ILLEGAL;
+        } else if (GrColor_ILLEGAL != init.fOverrideColor) {
+            fGeoData[0].fColor = init.fOverrideColor;
+        }
+
+        // setup batch properties
+        fBatch.fColorIgnored = init.fColorIgnored;
+        fBatch.fColor = fGeoData[0].fColor;
+        fBatch.fUsesLocalCoords = init.fUsesLocalCoords;
+        fBatch.fCoverageIgnored = init.fCoverageIgnored;
+        fBatch.fMiterStroke = fGeoData[0].fMiterStroke;
     }
 
-    intptr_t verts = reinterpret_cast<intptr_t>(geo.vertices());
-
-    // We create vertices for four nested rectangles. There are two ramps from 0 to full
-    // coverage, one on the exterior of the stroke and the other on the interior.
-    // The following pointers refer to the four rects, from outermost to innermost.
-    SkPoint* fan0Pos = reinterpret_cast<SkPoint*>(verts);
-    SkPoint* fan1Pos = reinterpret_cast<SkPoint*>(verts + outerVertexNum * vstride);
-    SkPoint* fan2Pos = reinterpret_cast<SkPoint*>(verts + 2 * outerVertexNum * vstride);
-    SkPoint* fan3Pos = reinterpret_cast<SkPoint*>(verts + (2 * outerVertexNum + innerVertexNum) * vstride);
-
-#ifndef SK_IGNORE_THIN_STROKED_RECT_FIX
-    // TODO: this only really works if the X & Y margins are the same all around
-    // the rect (or if they are all >= 1.0).
-    SkScalar inset = SkMinScalar(SK_Scalar1, devOutside.fRight - devInside.fRight);
-    inset = SkMinScalar(inset, devInside.fLeft - devOutside.fLeft);
-    inset = SkMinScalar(inset, devInside.fTop - devOutside.fTop);
-    if (miterStroke) {
-        inset = SK_ScalarHalf * SkMinScalar(inset, devOutside.fBottom - devInside.fBottom);
-    } else {
-        inset = SK_ScalarHalf * SkMinScalar(inset, devOutsideAssist.fBottom - devInside.fBottom);
+    void generateGeometry(GrBatchTarget* batchTarget, const GrPipeline* pipeline) SK_OVERRIDE {
+        bool canTweakAlphaForCoverage = this->canTweakAlphaForCoverage();
+
+        // Local matrix is ignored if we don't have local coords.  If we have localcoords we only
+        // batch with identical view matrices
+        SkMatrix localMatrix;
+        if (this->usesLocalCoords() && !this->viewMatrix().invert(&localMatrix)) {
+            SkDebugf("Cannot invert\n");
+            return;
+        }
+
+        SkAutoTUnref<const GrGeometryProcessor>gp(create_fill_rect_gp(canTweakAlphaForCoverage,
+                                                                      localMatrix));
+
+        batchTarget->initDraw(gp, pipeline);
+
+        // TODO this is hacky, but the only way we have to initialize the GP is to use the
+        // GrPipelineInfo struct so we can generate the correct shader.  Once we have GrBatch
+        // everywhere we can remove this nastiness
+        GrPipelineInfo init;
+        init.fColorIgnored = fBatch.fColorIgnored;
+        init.fOverrideColor = GrColor_ILLEGAL;
+        init.fCoverageIgnored = fBatch.fCoverageIgnored;
+        init.fUsesLocalCoords = this->usesLocalCoords();
+        gp->initBatchTracker(batchTarget->currentBatchTracker(), init);
+
+        size_t vertexStride = gp->getVertexStride();
+
+        SkASSERT(canTweakAlphaForCoverage ?
+                 vertexStride == sizeof(GrDefaultGeoProcFactory::PositionColorAttr) :
+                 vertexStride == sizeof(GrDefaultGeoProcFactory::PositionColorCoverageAttr));
+
+        int innerVertexNum = 4;
+        int outerVertexNum = this->miterStroke() ? 4 : 8;
+        int totalVertexNum = (outerVertexNum + innerVertexNum) * 2;
+
+        int instanceCount = fGeoData.count();
+        int vertexCount = totalVertexNum * instanceCount;
+
+        const GrVertexBuffer* vertexBuffer;
+        int firstVertex;
+
+        void* vertices = batchTarget->vertexPool()->makeSpace(vertexStride,
+                                                              vertexCount,
+                                                              &vertexBuffer,
+                                                              &firstVertex);
+
+        for (int i = 0; i < instanceCount; i++) {
+            const Geometry& args = fGeoData[i];
+            this->generateAAStrokeRectGeometry(vertices,
+                                               i * totalVertexNum * vertexStride,
+                                               vertexStride,
+                                               outerVertexNum,
+                                               innerVertexNum,
+                                               args.fColor,
+                                               args.fDevOutside,
+                                               args.fDevOutsideAssist,
+                                               args.fDevInside,
+                                               args.fMiterStroke,
+                                               canTweakAlphaForCoverage);
+        }
+
+        GrDrawTarget::DrawInfo drawInfo;
+        drawInfo.setPrimitiveType(kTriangles_GrPrimitiveType);
+        drawInfo.setStartVertex(0);
+        drawInfo.setStartIndex(0);
+        drawInfo.setVerticesPerInstance(totalVertexNum);
+        drawInfo.setIndicesPerInstance(aa_stroke_rect_index_count(this->miterStroke()));
+        drawInfo.adjustStartVertex(firstVertex);
+        drawInfo.setVertexBuffer(vertexBuffer);
+        drawInfo.setIndexBuffer(fIndexBuffer);
+
+        int maxInstancesPerDraw = kNumBevelStrokeRectsInIndexBuffer;
+
+        while (instanceCount) {
+            drawInfo.setInstanceCount(SkTMin(instanceCount, maxInstancesPerDraw));
+            drawInfo.setVertexCount(drawInfo.instanceCount() * drawInfo.verticesPerInstance());
+            drawInfo.setIndexCount(drawInfo.instanceCount() * drawInfo.indicesPerInstance());
+
+            batchTarget->draw(drawInfo);
+
+            drawInfo.setStartVertex(drawInfo.startVertex() + drawInfo.vertexCount());
+            instanceCount -= drawInfo.instanceCount();
+        }
     }
-    SkASSERT(inset >= 0);
-#else
-    SkScalar inset = SK_ScalarHalf;
-#endif
 
-    if (miterStroke) {
-        // outermost
-        set_inset_fan(fan0Pos, vstride, devOutside, -SK_ScalarHalf, -SK_ScalarHalf);
-        // inner two
-        set_inset_fan(fan1Pos, vstride, devOutside,  inset,  inset);
-        set_inset_fan(fan2Pos, vstride, devInside,  -inset, -inset);
-        // innermost
-        set_inset_fan(fan3Pos, vstride, devInside,   SK_ScalarHalf,  SK_ScalarHalf);
-    } else {
-        SkPoint* fan0AssistPos = reinterpret_cast<SkPoint*>(verts + 4 * vstride);
-        SkPoint* fan1AssistPos = reinterpret_cast<SkPoint*>(verts + (outerVertexNum + 4) * vstride);
-        // outermost
-        set_inset_fan(fan0Pos, vstride, devOutside, -SK_ScalarHalf, -SK_ScalarHalf);
-        set_inset_fan(fan0AssistPos, vstride, devOutsideAssist, -SK_ScalarHalf, -SK_ScalarHalf);
-        // outer one of the inner two
-        set_inset_fan(fan1Pos, vstride, devOutside,  inset,  inset);
-        set_inset_fan(fan1AssistPos, vstride, devOutsideAssist,  inset,  inset);
-        // inner one of the inner two
-        set_inset_fan(fan2Pos, vstride, devInside,  -inset, -inset);
-        // innermost
-        set_inset_fan(fan3Pos, vstride, devInside,   SK_ScalarHalf,  SK_ScalarHalf);
+    SkSTArray<1, Geometry, true>* geoData() { return &fGeoData; }
+
+private:
+    AAStrokeRectBatch(const Geometry& geometry, const SkMatrix& viewMatrix,
+                      const GrIndexBuffer* indexBuffer)
+        : fIndexBuffer(indexBuffer) {
+        this->initClassID<AAStrokeRectBatch>();
+        fBatch.fViewMatrix = viewMatrix;
+        fGeoData.push_back(geometry);
     }
 
-    // Make verts point to vertex color and then set all the color and coverage vertex attrs values.
-    // The outermost rect has 0 coverage
-    verts += sizeof(SkPoint);
-    for (int i = 0; i < outerVertexNum; ++i) {
-        if (kUseCoverage_CoverageAttribType == type) {
-            *reinterpret_cast<GrColor*>(verts + i * vstride) = color;
-            *reinterpret_cast<float*>(verts + i * vstride + sizeof(GrColor)) = 0;
-        } else {
-            *reinterpret_cast<GrColor*>(verts + i * vstride) = 0;
+    GrColor color() const { return fBatch.fColor; }
+    bool usesLocalCoords() const { return fBatch.fUsesLocalCoords; }
+    bool canTweakAlphaForCoverage() const { return fBatchOpt.fCanTweakAlphaForCoverage; }
+    bool colorIgnored() const { return fBatch.fColorIgnored; }
+    const SkMatrix& viewMatrix() const { return fBatch.fViewMatrix; }
+    bool miterStroke() const { return fBatch.fMiterStroke; }
+
+    bool onCombineIfPossible(GrBatch* t) SK_OVERRIDE {
+        AAStrokeRectBatch* that = t->cast<AAStrokeRectBatch>();
+
+        // TODO batch across miterstroke changes
+        if (this->miterStroke() != that->miterStroke()) {
+            return false;
         }
-    }
 
-    // scale is the coverage for the the inner two rects.
-    int scale;
-    if (inset < SK_ScalarHalf) {
-        scale = SkScalarFloorToInt(512.0f * inset / (inset + SK_ScalarHalf));
-        SkASSERT(scale >= 0 && scale <= 255);
-    } else {
-        scale = 0xff;
+        SkASSERT(this->canTweakAlphaForCoverage() == that->canTweakAlphaForCoverage() &&
+                 this->usesLocalCoords() == that->usesLocalCoords() &&
+                 this->colorIgnored() == that->colorIgnored());
+        // We apply the viewmatrix to the rect points on the cpu.  However, if the pipeline uses
+        // local coords then we won't be able to batch.  We could actually upload the viewmatrix
+        // using vertex attributes in these cases, but haven't investigated that
+        if (this->usesLocalCoords() && !this->viewMatrix().cheapEqualTo(that->viewMatrix())) {
+            return false;
+        }
+
+        if (this->color() != that->color()) {
+            fBatch.fColor = GrColor_ILLEGAL;
+        }
+        fGeoData.push_back_n(that->geoData()->count(), that->geoData()->begin());
+        return true;
     }
 
-    float innerCoverage = GrNormalizeByteToFloat(scale);
-    GrColor scaledColor = (0xff == scale) ? color : SkAlphaMulQ(color, scale);
+    void generateAAStrokeRectGeometry(void* vertices,
+                                      uint32_t offset,
+                                      uint32_t vertexStride,
+                                      int outerVertexNum,
+                                      int innerVertexNum,
+                                      GrColor color,
+                                      const SkRect& devOutside,
+                                      const SkRect& devOutsideAssist,
+                                      const SkRect& devInside,
+                                      bool miterStroke,
+                                      bool tweakAlphaForCoverage) const {
+        intptr_t verts = reinterpret_cast<intptr_t>(vertices) + offset;
 
-    verts += outerVertexNum * vstride;
-    for (int i = 0; i < outerVertexNum + innerVertexNum; ++i) {
-        if (kUseCoverage_CoverageAttribType == type) {
-            *reinterpret_cast<GrColor*>(verts + i * vstride) = color;
-            *reinterpret_cast<float*>(verts + i * vstride + sizeof(GrColor)) = innerCoverage;
+        // We create vertices for four nested rectangles. There are two ramps from 0 to full
+        // coverage, one on the exterior of the stroke and the other on the interior.
+        // The following pointers refer to the four rects, from outermost to innermost.
+        SkPoint* fan0Pos = reinterpret_cast<SkPoint*>(verts);
+        SkPoint* fan1Pos = reinterpret_cast<SkPoint*>(verts + outerVertexNum * vertexStride);
+        SkPoint* fan2Pos = reinterpret_cast<SkPoint*>(verts + 2 * outerVertexNum * vertexStride);
+        SkPoint* fan3Pos = reinterpret_cast<SkPoint*>(verts +
+                                                      (2 * outerVertexNum + innerVertexNum) *
+                                                      vertexStride);
+
+    #ifndef SK_IGNORE_THIN_STROKED_RECT_FIX
+        // TODO: this only really works if the X & Y margins are the same all around
+        // the rect (or if they are all >= 1.0).
+        SkScalar inset = SkMinScalar(SK_Scalar1, devOutside.fRight - devInside.fRight);
+        inset = SkMinScalar(inset, devInside.fLeft - devOutside.fLeft);
+        inset = SkMinScalar(inset, devInside.fTop - devOutside.fTop);
+        if (miterStroke) {
+            inset = SK_ScalarHalf * SkMinScalar(inset, devOutside.fBottom - devInside.fBottom);
         } else {
-            *reinterpret_cast<GrColor*>(verts + i * vstride) = scaledColor;
+            inset = SK_ScalarHalf * SkMinScalar(inset, devOutsideAssist.fBottom -
+                                                       devInside.fBottom);
+        }
+        SkASSERT(inset >= 0);
+    #else
+        SkScalar inset = SK_ScalarHalf;
+    #endif
+
+        if (miterStroke) {
+            // outermost
+            set_inset_fan(fan0Pos, vertexStride, devOutside, -SK_ScalarHalf, -SK_ScalarHalf);
+            // inner two
+            set_inset_fan(fan1Pos, vertexStride, devOutside,  inset,  inset);
+            set_inset_fan(fan2Pos, vertexStride, devInside,  -inset, -inset);
+            // innermost
+            set_inset_fan(fan3Pos, vertexStride, devInside,   SK_ScalarHalf,  SK_ScalarHalf);
+        } else {
+            SkPoint* fan0AssistPos = reinterpret_cast<SkPoint*>(verts + 4 * vertexStride);
+            SkPoint* fan1AssistPos = reinterpret_cast<SkPoint*>(verts +
+                                                                (outerVertexNum + 4) *
+                                                                vertexStride);
+            // outermost
+            set_inset_fan(fan0Pos, vertexStride, devOutside, -SK_ScalarHalf, -SK_ScalarHalf);
+            set_inset_fan(fan0AssistPos, vertexStride, devOutsideAssist, -SK_ScalarHalf,
+                          -SK_ScalarHalf);
+            // outer one of the inner two
+            set_inset_fan(fan1Pos, vertexStride, devOutside,  inset,  inset);
+            set_inset_fan(fan1AssistPos, vertexStride, devOutsideAssist,  inset,  inset);
+            // inner one of the inner two
+            set_inset_fan(fan2Pos, vertexStride, devInside,  -inset, -inset);
+            // innermost
+            set_inset_fan(fan3Pos, vertexStride, devInside,   SK_ScalarHalf,  SK_ScalarHalf);
         }
-    }
 
-    // The innermost rect has 0 coverage
-    verts += (outerVertexNum + innerVertexNum) * vstride;
-    for (int i = 0; i < innerVertexNum; ++i) {
-        if (kUseCoverage_CoverageAttribType == type) {
-            *reinterpret_cast<GrColor*>(verts + i * vstride) = color;
-            *reinterpret_cast<GrColor*>(verts + i * vstride + sizeof(GrColor)) = 0;
+        // Make verts point to vertex color and then set all the color and coverage vertex attrs
+        // values. The outermost rect has 0 coverage
+        verts += sizeof(SkPoint);
+        for (int i = 0; i < outerVertexNum; ++i) {
+            if (tweakAlphaForCoverage) {
+                *reinterpret_cast<GrColor*>(verts + i * vertexStride) = 0;
+            } else {
+                *reinterpret_cast<GrColor*>(verts + i * vertexStride) = color;
+                *reinterpret_cast<float*>(verts + i * vertexStride + sizeof(GrColor)) = 0;
+            }
+        }
+
+        // scale is the coverage for the the inner two rects.
+        int scale;
+        if (inset < SK_ScalarHalf) {
+            scale = SkScalarFloorToInt(512.0f * inset / (inset + SK_ScalarHalf));
+            SkASSERT(scale >= 0 && scale <= 255);
         } else {
-            *reinterpret_cast<GrColor*>(verts + i * vstride) = 0;
+            scale = 0xff;
+        }
+
+        float innerCoverage = GrNormalizeByteToFloat(scale);
+        GrColor scaledColor = (0xff == scale) ? color : SkAlphaMulQ(color, scale);
+
+        verts += outerVertexNum * vertexStride;
+        for (int i = 0; i < outerVertexNum + innerVertexNum; ++i) {
+            if (tweakAlphaForCoverage) {
+                *reinterpret_cast<GrColor*>(verts + i * vertexStride) = scaledColor;
+            } else {
+                *reinterpret_cast<GrColor*>(verts + i * vertexStride) = color;
+                *reinterpret_cast<float*>(verts + i * vertexStride + sizeof(GrColor)) =
+                        innerCoverage;
+            }
+        }
+
+        // The innermost rect has 0 coverage
+        verts += (outerVertexNum + innerVertexNum) * vertexStride;
+        for (int i = 0; i < innerVertexNum; ++i) {
+            if (tweakAlphaForCoverage) {
+                *reinterpret_cast<GrColor*>(verts + i * vertexStride) = 0;
+            } else {
+                *reinterpret_cast<GrColor*>(verts + i * vertexStride) = color;
+                *reinterpret_cast<GrColor*>(verts + i * vertexStride + sizeof(GrColor)) = 0;
+            }
         }
     }
 
-    target->setIndexSourceToBuffer(indexBuffer);
-    target->drawIndexedInstances(pipelineBuilder,
-                                 gp,
-                                 kTriangles_GrPrimitiveType,
-                                 1,
-                                 totalVertexNum,
-                                 aa_stroke_rect_index_count(miterStroke));
-    target->resetIndexSource();
+    struct BatchTracker {
+        SkMatrix fViewMatrix;
+        GrColor fColor;
+        bool fUsesLocalCoords;
+        bool fColorIgnored;
+        bool fCoverageIgnored;
+        bool fMiterStroke;
+    };
+
+    GrBatchOpt fBatchOpt;
+    BatchTracker fBatch;
+    const GrIndexBuffer* fIndexBuffer;
+    SkSTArray<1, Geometry, true> fGeoData;
+};
+
+
+void GrAARectRenderer::geometryStrokeAARect(GrDrawTarget* target,
+                                            GrPipelineBuilder* pipelineBuilder,
+                                            GrColor color,
+                                            const SkMatrix& viewMatrix,
+                                            const SkRect& devOutside,
+                                            const SkRect& devOutsideAssist,
+                                            const SkRect& devInside,
+                                            bool miterStroke) {
+    GrIndexBuffer* indexBuffer = this->aaStrokeRectIndexBuffer(miterStroke);
+    if (NULL == indexBuffer) {
+        SkDebugf("Failed to create index buffer!\n");
+        return;
+    }
+
+    AAStrokeRectBatch::Geometry geometry;
+    geometry.fColor = color;
+    geometry.fDevOutside = devOutside;
+    geometry.fDevOutsideAssist = devOutsideAssist;
+    geometry.fDevInside = devInside;
+    geometry.fMiterStroke = miterStroke;
+
+    SkAutoTUnref<GrBatch> batch(AAStrokeRectBatch::Create(geometry, viewMatrix, indexBuffer));
+    target->drawBatch(pipelineBuilder, batch);
 }
 
 void GrAARectRenderer::fillAANestedRects(GrDrawTarget* target,