Some classes and QML types were missing these or had the wrong values.
Change-Id: Ic6376b8b450301f8ae0549e636f4bc2db4400f2b
Reviewed-by: Chris Adams <christopher.adams@nokia.com>
\qmltype Component
\instantiates QQmlComponent
\ingroup qml-utility-elements
- \since 4.7
\inqmlmodule QtQuick 2
\brief Encapsulates a QML component definition
/*!
\class QQmlContext
- \since 4.7
\brief The QQmlContext class defines a context within a QML engine.
\mainclass
+ \inmodule QtQml
Contexts allow data to be exposed to the QML components instantiated by the
QML engine.
\instantiates QObject
\inqmlmodule QtQuick 2
\ingroup qml-utility-elements
- \since 4.7
\brief A basic QML type
The QtObject type is a non-visual element which contains only the
/*!
\class QQmlIncubationController
\brief QQmlIncubationController instances drive the progress of QQmlIncubators
+\inmodule QtQml
In order to behave asynchronously and not introduce stutters or freezes in an application,
the process of creating objects a QQmlIncubators must be driven only during the
/*!
\class QQmlIncubator
\brief The QQmlIncubator class allows QML objects to be created asynchronously.
+\inmodule QtQml
Creating QML objects - like delegates in a view, or a new page in an application - can take
a noticable amount of time, especially on resource constrained mobile devices. When an
/*!
\class QQmlPropertyValueSource
\brief The QQmlPropertyValueSource class is an interface for property value sources such as animations and bindings.
+ \inmodule QtQml
See \l{Property Value Sources} for information on writing custom property
value sources.
/*!
\class QQmlScriptString
-\since 4.7
\brief The QQmlScriptString class encapsulates a script and its context.
+\inmodule QtQml
QQmlScriptString is used to create QObject properties that accept a script "assignment" from QML.
/*!
\class QQmlPropertyMap
\brief The QQmlPropertyMap class allows you to set key-value pairs that can be used in QML bindings.
+ \inmodule QtQml
QQmlPropertyMap provides a convenient way to expose domain data to the UI layer.
The following example shows how you might declare data in C++ and then
\qmltype GridMesh
\instantiates QQuickGridMesh
\inqmlmodule QtQuick 2
+ \since QtQuick 2.0
\ingroup qtquick-effects
\brief Defines a mesh with vertices arranged in a grid
/*!
\qmltype ShaderEffectSource
\instantiates QQuickShaderEffectSource
- \since 5.0
+ \inqmlmodule QtQuick 2
+ \since QtQuick 2.0
\inherits Item
\ingroup qtquick-effects
\brief Renders a QtQuick item into a texture and displays it
\class QQuickTextureFactory
\since 5.0
\brief The QQuickTextureFactory class provides an interface for loading custom textures from QML.
- \inmodule QtQml
+ \inmodule QtQuick
The purpose of the texture factory is to provide a placeholder for a image
data that can be converted into an OpenGL texture.