* cogl_vertex_buffer_submit() or issue a draw call.)
*
* This function lets you add an attribute to a buffer. You either use one
- * of the built-in names such as "gl_Vertex", or "glMultiTexCoord0" to add
+ * of the built-in names such as "gl_Vertex", or "gl_MultiTexCoord0" to add
* standard attributes, like positions, colors and normals or you can add
* custom attributes for use in shaders.
*
GLsizei count);
/**
- * cogl_vertex_buffer_draw_range_elements:
+ * cogl_vertex_buffer_draw_elements:
* @handle: A vertex buffer handle
* @mode: Specifies how the vertices should be interpreted, and should be
* a valid GL primitive type: