TL_POINT("core_repaint_exit_loop", TLP_OUTPUT(output), TLP_END);
}
-static int
-output_repaint_timer_handler(void *data)
+static void
+weston_output_maybe_repaint(struct weston_output *output,
+ struct timespec *now)
{
- struct weston_output *output = data;
struct weston_compositor *compositor = output->compositor;
int ret;
+ int64_t msec_to_repaint;
- assert(output->repaint_status == REPAINT_SCHEDULED);
+ /* We're not ready yet; come back to make a decision later. */
+ if (output->repaint_status != REPAINT_SCHEDULED)
+ return;
+
+ msec_to_repaint = timespec_sub_to_msec(&output->next_repaint, now);
+ if (msec_to_repaint > 1)
+ return;
/* If we're sleeping, drop the repaint machinery entirely; we will
* explicitly repaint all outputs when we come back. */
/* If repaint fails, we aren't going to get weston_output_finish_frame
* to trigger a new repaint, so drop it from repaint and hope
- * something schedules a successful repaint later. */
+ * something schedules a successful repaint later. As repainting may
+ * take some time, re-read our clock as a courtesy to the next
+ * output. */
ret = weston_output_repaint(output);
+ weston_compositor_read_presentation_clock(compositor, now);
if (ret != 0)
goto err;
- return 0;
+ return;
err:
weston_output_schedule_repaint_reset(output);
+}
+
+static void
+output_repaint_timer_arm(struct weston_compositor *compositor)
+{
+ struct weston_output *output;
+ bool any_should_repaint = false;
+ struct timespec now;
+ int64_t msec_to_next;
+
+ weston_compositor_read_presentation_clock(compositor, &now);
+
+ wl_list_for_each(output, &compositor->output_list, link) {
+ int64_t msec_to_this;
+
+ if (output->repaint_status != REPAINT_SCHEDULED)
+ continue;
+
+ msec_to_this = timespec_sub_to_msec(&output->next_repaint,
+ &now);
+ if (!any_should_repaint || msec_to_this < msec_to_next)
+ msec_to_next = msec_to_this;
+
+ any_should_repaint = true;
+ }
+
+ if (!any_should_repaint)
+ return;
+
+ /* Even if we should repaint immediately, add the minimum 1 ms delay.
+ * This is a workaround to allow coalescing multiple output repaints
+ * particularly from weston_output_finish_frame()
+ * into the same call, which would not happen if we called
+ * output_repaint_timer_handler() directly.
+ */
+ if (msec_to_next < 1)
+ msec_to_next = 1;
+
+ wl_event_source_timer_update(compositor->repaint_timer, msec_to_next);
+}
+
+static int
+output_repaint_timer_handler(void *data)
+{
+ struct weston_compositor *compositor = data;
+ struct weston_output *output;
+ struct timespec now;
+
+ weston_compositor_read_presentation_clock(compositor, &now);
+ wl_list_for_each(output, &compositor->output_list, link)
+ weston_output_maybe_repaint(output, &now);
+
+ output_repaint_timer_arm(compositor);
+
return 0;
}
struct weston_compositor *compositor = output->compositor;
int32_t refresh_nsec;
struct timespec now;
- struct timespec next;
- struct timespec remain;
- int msec_rel = 0;
+ int64_t msec_rel;
TL_POINT("core_repaint_finished", TLP_OUTPUT(output),
TLP_VBLANK(stamp), TLP_END);
assert(output->repaint_status == REPAINT_AWAITING_COMPLETION);
assert(stamp || (presented_flags & WP_PRESENTATION_FEEDBACK_INVALID));
+ weston_compositor_read_presentation_clock(compositor, &now);
+
/* If we haven't been supplied any timestamp at all, we don't have a
* timebase to work against, so any delay just wastes time. Push a
* repaint as soon as possible so we can get on with it. */
- if (!stamp)
+ if (!stamp) {
+ output->next_repaint = now;
goto out;
+ }
refresh_nsec = millihz_to_nsec(output->current_mode->refresh);
weston_presentation_feedback_present_list(&output->feedback_list,
presented_flags);
output->frame_time = timespec_to_msec(stamp);
- weston_compositor_read_presentation_clock(compositor, &now);
- timespec_add_nsec(&next, stamp, refresh_nsec);
- timespec_add_msec(&next, &next, -compositor->repaint_msec);
- timespec_sub(&remain, &next, &now);
- msec_rel = timespec_to_msec(&remain);
+ timespec_add_nsec(&output->next_repaint, stamp, refresh_nsec);
+ timespec_add_msec(&output->next_repaint, &output->next_repaint,
+ -compositor->repaint_msec);
+ msec_rel = timespec_sub_to_msec(&output->next_repaint, &now);
if (msec_rel < -1000 || msec_rel > 1000) {
static bool warned;
if (!warned)
weston_log("Warning: computed repaint delay is "
- "insane: %d msec\n", msec_rel);
+ "insane: %lld msec\n", (long long) msec_rel);
warned = true;
- msec_rel = 0;
+ output->next_repaint = now;
}
/* Called from restart_repaint_loop and restart happens already after
* the deadline of the next frame, to give clients a more predictable
* timing of the repaint cycle to lock on. */
if (presented_flags == WP_PRESENTATION_FEEDBACK_INVALID && msec_rel < 0)
- msec_rel += refresh_nsec / 1000000;
+ timespec_add_nsec(&output->next_repaint, &output->next_repaint,
+ refresh_nsec);
out:
output->repaint_status = REPAINT_SCHEDULED;
-
- if (msec_rel < 1)
- output_repaint_timer_handler(output);
- else
- wl_event_source_timer_update(output->repaint_timer, msec_rel);
+ output_repaint_timer_arm(compositor);
}
static void
static void
weston_output_enable_undo(struct weston_output *output)
{
- wl_event_source_remove(output->repaint_timer);
-
wl_global_destroy(output->global);
pixman_region32_fini(&output->region);
{
struct weston_compositor *c = output->compositor;
struct weston_output *iterator;
- struct wl_event_loop *loop;
int x = 0, y = 0;
assert(output->enable);
wl_list_init(&output->feedback_list);
wl_list_init(&output->link);
- loop = wl_display_get_event_loop(c->wl_display);
- output->repaint_timer = wl_event_loop_add_timer(loop,
- output_repaint_timer_handler, output);
-
/* Invert the output id pool and look for the lowest numbered
* switch (the least significant bit). Take that bit's position
* as our ID, and mark it used in the compositor's output_id_pool.
loop = wl_display_get_event_loop(ec->wl_display);
ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
+ ec->repaint_timer =
+ wl_event_loop_add_timer(loop, output_repaint_timer_handler,
+ ec);
weston_layer_init(&ec->fade_layer, ec);
weston_layer_init(&ec->cursor_layer, ec);