--- /dev/null
+/*
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#include <dali-toolkit/dali-toolkit.h>
+#include <dali/devel-api/rendering/renderer.h>
+#include <dali/devel-api/rendering/sampler.h>
+#include <dali/public-api/common/dali-common.h>
+#include <dali/integration-api/resource-policies.h>
+#include <dali/integration-api/debug.h>
+#include <iostream>
+
+using namespace Dali;
+using namespace Dali::Toolkit;
+
+
+namespace
+{
+const char* IMAGE_PATH[] = {
+ DEMO_IMAGE_DIR "gallery-medium-1.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-2.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-3.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-4.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-5.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-6.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-7.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-8.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-9.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-10.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-11.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-12.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-13.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-14.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-15.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-16.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-17.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-18.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-19.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-20.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-21.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-22.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-23.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-24.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-25.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-26.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-27.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-28.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-29.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-30.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-31.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-32.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-33.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-34.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-35.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-36.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-37.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-38.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-39.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-40.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-41.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-42.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-43.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-44.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-45.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-46.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-47.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-48.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-49.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-50.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-51.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-52.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-53.jpg",
+};
+
+const char* NINEPATCH_IMAGE_PATH[] = {
+ DEMO_IMAGE_DIR "selection-popup-bg.1.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.2.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.3.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.4.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.5.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.6.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.7.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.8.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.9.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.10.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.11.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.12.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.13.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.14.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.15.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.16.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.17.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.18.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.19.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.20.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.21.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.22.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.23.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.24.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.25.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.26.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.27.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.28.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.29.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.30.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.31.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.32.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.33.9.png",
+ DEMO_IMAGE_DIR "button-disabled.9.png",
+ DEMO_IMAGE_DIR "button-down.9.png",
+ DEMO_IMAGE_DIR "button-down-disabled.9.png",
+ DEMO_IMAGE_DIR "button-up-1.9.png",
+ DEMO_IMAGE_DIR "button-up-2.9.png",
+ DEMO_IMAGE_DIR "button-up-3.9.png",
+ DEMO_IMAGE_DIR "button-up-4.9.png",
+ DEMO_IMAGE_DIR "button-up-5.9.png",
+ DEMO_IMAGE_DIR "button-up-6.9.png",
+ DEMO_IMAGE_DIR "button-up-7.9.png",
+ DEMO_IMAGE_DIR "button-up-8.9.png",
+ DEMO_IMAGE_DIR "button-up-9.9.png",
+ DEMO_IMAGE_DIR "button-up-10.9.png",
+ DEMO_IMAGE_DIR "button-up-11.9.png",
+ DEMO_IMAGE_DIR "button-up-12.9.png",
+ DEMO_IMAGE_DIR "button-up-13.9.png",
+ DEMO_IMAGE_DIR "button-up-14.9.png",
+ DEMO_IMAGE_DIR "button-up-15.9.png",
+ DEMO_IMAGE_DIR "button-up-16.9.png",
+ DEMO_IMAGE_DIR "button-up-17.9.png",
+};
+
+const unsigned int NUM_IMAGES = sizeof(IMAGE_PATH) / sizeof(char*);
+const unsigned int NUM_NINEPATCH_IMAGES = sizeof(NINEPATCH_IMAGE_PATH) / sizeof(char*);
+
+const float ANIMATION_TIME ( 5.0f ); // animation length in seconds
+
+struct VertexWithTexture
+{
+ Vector2 position;
+ Vector2 texCoord;
+};
+
+VertexWithTexture gQuadWithTexture[] = {
+ { Vector2( -0.5f, -0.5f ), Vector2( 0.0f, 0.0f ) },
+ { Vector2( 0.5f, -0.5f ), Vector2( 1.0f, 0.0f ) },
+ { Vector2( -0.5f, 0.5f ), Vector2( 0.0f, 1.0f ) },
+ { Vector2( 0.5f, 0.5f ), Vector2( 1.0f, 1.0f ) }
+};
+
+const char* VERTEX_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
+ attribute mediump vec2 aPosition;\n
+ attribute mediump vec2 aTexCoord;\n
+ uniform mediump mat4 uMvpMatrix;\n
+ uniform mediump vec3 uSize;\n
+ varying mediump vec2 vTexCoord;\n
+ void main()\n
+ {\n
+ vec4 position = vec4(aPosition,0.0,1.0)*vec4(uSize,1.0);\n
+ gl_Position = uMvpMatrix * position;\n
+ vTexCoord = aTexCoord;\n
+ }\n
+);
+
+const char* FRAGMENT_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
+ uniform lowp vec4 uColor;\n
+ uniform sampler2D sTexture;\n
+ varying mediump vec2 vTexCoord;\n
+
+ void main()\n
+ {\n
+ gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n
+ }\n
+);
+
+
+Geometry& QuadMesh()
+{
+ static Geometry mesh;
+ if( !mesh )
+ {
+ PropertyBuffer vertexBuffer;
+ Property::Map vertexFormat;
+ vertexFormat["aPosition"] = Property::VECTOR2;
+ vertexFormat["aTexCoord"] = Property::VECTOR2;
+
+ //Create a vertex buffer for vertex positions and texture coordinates
+ vertexBuffer = PropertyBuffer::New( vertexFormat );
+ vertexBuffer.SetData( gQuadWithTexture, 4u );
+
+ //Create the geometry
+ mesh = Geometry::New();
+ mesh.AddVertexBuffer( vertexBuffer );
+ mesh.SetGeometryType( Geometry::TRIANGLE_STRIP );
+ }
+ return mesh;
+}
+
+bool gUseMesh(false);
+bool gNinePatch(false);
+unsigned int gRowsPerPage(15);
+unsigned int gColumnsPerPage(15);
+unsigned int gPageCount(10);
+float gDuration(10.0f);
+
+Renderer CreateRenderer( unsigned int index )
+{
+
+ int numImages = !gNinePatch ? NUM_IMAGES : NUM_NINEPATCH_IMAGES;
+ static Renderer* renderers = new Renderer[numImages];
+ if( !renderers[index] )
+ {
+ //Create the renderer
+ Shader shader = Shader::New( VERTEX_SHADER_TEXTURE, FRAGMENT_SHADER_TEXTURE );
+
+ const char* imagePath = !gNinePatch ? IMAGE_PATH[index] : NINEPATCH_IMAGE_PATH[index];
+ Image image = ResourceImage::New( imagePath );
+ Material material = Material::New( shader );
+ material.AddTexture( image, "sTexture" );
+ renderers[index] = Renderer::New( QuadMesh(), material );
+ renderers[index].SetProperty( Renderer::Property::BLENDING_MODE, BlendingMode::OFF );
+
+ }
+ return renderers[index];
+}
+
+Actor CreateMeshActor( unsigned int index)
+{
+ Renderer renderer = CreateRenderer( index );
+ Actor meshActor = Actor::New();
+ meshActor.AddRenderer( renderer );
+ return meshActor;
+}
+
+}
+// Test application to compare performance between ImageActor and ImageView
+// By default, the application consist of 10 pages of 25x25 ImageActors, this can be modified using the following command line arguments:
+// -t duration (sec )
+// --use-imageview ( Use ImageView instead of ImageActor )
+// --use-mesh ( Use new renderer API (as ImageView) but shares renderers between actors when possible )
+
+//
+class PerfScroll : public ConnectionTracker
+{
+public:
+
+ PerfScroll( Application& application )
+ : mApplication( application ),
+ mRowsPerPage( gRowsPerPage ),
+ mColumnsPerPage( gColumnsPerPage ),
+ mPageCount( gPageCount )
+ {
+ // Connect to the Application's Init signal
+ mApplication.InitSignal().Connect( this, &PerfScroll::Create );
+ }
+
+ ~PerfScroll()
+ {
+ // Nothing to do here;
+ }
+
+ // The Init signal is received once (only) during the Application lifetime
+ void Create( Application& application )
+ {
+ // Get a handle to the stage
+ Stage stage = Stage::GetCurrent();
+ stage.SetBackgroundColor( Color::WHITE );
+ Vector2 stageSize = stage.GetSize();
+
+ stage.GetRootLayer().SetDepthTestDisabled(true);
+
+ mSize = Vector3( stageSize.x / mColumnsPerPage, stageSize.y / mRowsPerPage, 0.0f );
+
+ // Respond to a click anywhere on the stage
+ stage.GetRootLayer().TouchedSignal().Connect( this, &PerfScroll::OnTouch );
+
+ mParent = Actor::New();
+ mParent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ stage.Add(mParent);
+
+ if( gUseMesh )
+ {
+ CreateMeshActors();
+ }
+ else
+ {
+ CreateImageViews();
+ }
+
+ ShowAnimation();
+ }
+
+ bool OnTouch( Actor actor, const TouchEvent& touch )
+ {
+ // quit the application
+ mApplication.Quit();
+ return true;
+ }
+
+ const char* ImagePath( int i )
+ {
+ return !gNinePatch ? IMAGE_PATH[i % NUM_IMAGES] : NINEPATCH_IMAGE_PATH[i % NUM_NINEPATCH_IMAGES];
+ }
+
+ void CreateImageViews()
+ {
+ Stage stage = Stage::GetCurrent();
+ unsigned int actorCount( mRowsPerPage*mColumnsPerPage * mPageCount );
+ mImageView.resize( actorCount );
+
+ for( size_t i(0); i<actorCount; ++i )
+ {
+ mImageView[i] = ImageView::New( ImagePath(i) );
+ mImageView[i].SetSize( Vector3(0.0f,0.0f,0.0f) );
+ mImageView[i].SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
+ mParent.Add( mImageView[i] );
+ }
+ }
+
+ void CreateMeshActors()
+ {
+ Stage stage = Stage::GetCurrent();
+
+ unsigned int actorCount( mRowsPerPage * mColumnsPerPage * mPageCount );
+ mActor.resize( actorCount );
+
+ for( size_t i(0); i<actorCount; ++i )
+ {
+ size_t numImages = !gNinePatch ? NUM_IMAGES : NUM_NINEPATCH_IMAGES;
+ mActor[i] = CreateMeshActor( i % numImages );
+ mActor[i].SetSize(0.0f,0.0f,0.0f);
+
+ mParent.Add( mActor[i] );
+ }
+ }
+
+ void OnAnimationEnd( Animation& source )
+ {
+ if( source == mShow )
+ {
+ ScrollAnimation();
+ }
+ else if( source == mScroll )
+ {
+ HideAnimation();
+ }
+ else
+ {
+ mApplication.Quit();
+ }
+ }
+
+ void ShowAnimation()
+ {
+ Stage stage = Stage::GetCurrent();
+ Vector3 initialPosition( stage.GetSize().x * 0.5f, stage.GetSize().y*0.5f, 1000.0f );
+
+ unsigned int totalColumns = mColumnsPerPage * mPageCount;
+
+ size_t count(0);
+ float xpos, ypos;
+ mShow = Animation::New( 0.0f );
+
+ float totalDuration( 0.0f );
+ float durationPerActor( 0.0f );
+ float delayBetweenActors = ( totalDuration - durationPerActor ) / ( mRowsPerPage * mColumnsPerPage );
+
+ for( size_t i(0); i<totalColumns; ++i )
+ {
+ xpos = mSize.x * i;
+
+ for( size_t j(0); j<mRowsPerPage; ++j )
+ {
+
+ ypos = mSize.y * j;
+
+ float delay = 0.0f;
+ float duration = 0.0f;
+ if( count < mRowsPerPage*mColumnsPerPage )
+ {
+ duration = durationPerActor;
+ delay = delayBetweenActors * count;
+ }
+ if( gUseMesh )
+ {
+ mActor[count].SetPosition( initialPosition );
+ mActor[count].SetSize( Vector3(0.0f,0.0f,0.0f) );
+ mActor[count].SetOrientation( Quaternion( Radian( 0.0f ), Vector3::XAXIS ) );
+ mShow.AnimateTo( Property( mActor[count], Actor::Property::POSITION ), Vector3( xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
+ mShow.AnimateTo( Property( mActor[count], Actor::Property::SIZE ), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
+ }
+ else
+ {
+ mImageView[count].SetPosition( initialPosition );
+ mImageView[count].SetSize( Vector3(0.0f,0.0f,0.0f) );
+ mImageView[count].SetOrientation( Quaternion( Radian(0.0f),Vector3::XAXIS ) );
+ mShow.AnimateTo( Property( mImageView[count], Actor::Property::POSITION ), Vector3( xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f ), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
+ mShow.AnimateTo( Property( mImageView[count], Actor::Property::SIZE ), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
+ }
+ ++count;
+ }
+ }
+ mShow.Play();
+ mShow.FinishedSignal().Connect( this, &PerfScroll::OnAnimationEnd );
+ }
+
+ void ScrollAnimation()
+ {
+ Stage stage = Stage::GetCurrent();
+ Vector3 stageSize( stage.GetSize() );
+
+ mScroll = Animation::New( gDuration );
+
+ mScroll.AnimateBy( Property( mParent, Actor::Property::POSITION ), Vector3( -(gPageCount-1.)*stageSize.x,0.0f, 0.0f) );
+ mScroll.Play();
+ mScroll.FinishedSignal().Connect( this, &PerfScroll::OnAnimationEnd );
+ }
+
+ void HideAnimation()
+ {
+ size_t count(0);
+ unsigned int actorsPerPage( mRowsPerPage*mColumnsPerPage );
+ mHide = Animation::New( 0.0f );
+
+ unsigned int totalColumns = mColumnsPerPage * mPageCount;
+
+ float totalDuration( 0.0f );
+ float durationPerActor( 0.0f );
+ float delayBetweenActors = ( totalDuration - durationPerActor ) / ( mRowsPerPage * mColumnsPerPage );
+ for( size_t i(0); i<mRowsPerPage; ++i )
+ {
+ for( size_t j(0); j<totalColumns; ++j )
+ {
+ float delay = 0.0f;
+ float duration = 0.0f;
+ if( count < actorsPerPage )
+ {
+ duration = durationPerActor;
+ delay = delayBetweenActors * count;
+ }
+
+ if( gUseMesh )
+ {
+ mHide.AnimateTo( Property( mActor[count], Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( 70.0f ) ), Vector3::XAXIS ), AlphaFunction::EASE_OUT, TimePeriod( delay, duration ) );
+ mHide.AnimateBy( Property( mActor[count], Actor::Property::POSITION_Z ), 1000.0f, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay +delayBetweenActors*actorsPerPage + duration, duration ) );
+ }
+ else
+ {
+ mHide.AnimateTo( Property( mImageView[count], Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( 70.0f ) ), Vector3::XAXIS ), AlphaFunction::EASE_OUT, TimePeriod( delay, duration ) );
+ mHide.AnimateBy( Property( mImageView[count], Actor::Property::POSITION_Z ), 1000.0f, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay +delayBetweenActors*actorsPerPage + duration, duration ) );
+ }
+ ++count;
+ }
+ }
+
+ mHide.Play();
+ mHide.FinishedSignal().Connect( this, &PerfScroll::OnAnimationEnd );
+ }
+
+private:
+ Application& mApplication;
+
+ std::vector<Actor> mActor;
+ std::vector<ImageView> mImageView;
+ Actor mParent;
+
+ Vector3 mSize;
+ unsigned int mRowsPerPage;
+ unsigned int mColumnsPerPage;
+ unsigned int mPageCount;
+
+ Animation mShow;
+ Animation mScroll;
+ Animation mHide;
+};
+
+void RunTest( Application& application )
+{
+ PerfScroll test( application );
+
+ application.MainLoop();
+}
+
+// Entry point for Linux & Tizen applications
+//
+int main( int argc, char **argv )
+{
+ Application application = Application::New( &argc, &argv );
+
+ for( int i(1) ; i < argc; ++i )
+ {
+ std::string arg( argv[i] );
+ if( arg.compare("--use-mesh") == 0)
+ {
+ gUseMesh = true;
+ }
+ else if( arg.compare("--nine-patch" ) == 0)
+ {
+ gNinePatch = true;
+ }
+ else if( arg.compare(0, 2, "-t" ) == 0)
+ {
+ gDuration = atof( arg.substr( 2, arg.size()).c_str());
+ }
+ }
+
+ RunTest( application );
+
+ return 0;
+}