[3.0] add perf-scroll sample 29/66429/1
authorminho.sun <minho.sun@samsung.com>
Wed, 30 Mar 2016 03:53:31 +0000 (12:53 +0900)
committerminho.sun <minho.sun@samsung.com>
Tue, 19 Apr 2016 02:25:56 +0000 (11:25 +0900)
add perf-scroll sample for measuring performance on tizen target.

you can use two options.

--use-mesh  :  use "mesh" to make images.( use imageView by default )
-t30        :  set duration.( In this case, duration will be 30 second )

Change-Id: Iaf6dd8dcc4d2a3481ea15c47115d7b9387319bd0

com.samsung.dali-demo.xml
examples/perf-scroll/perf-scroll.cpp [new file with mode: 0644]

index 419c188..2497366 100644 (file)
        <ui-application appid="image-view-alpha-blending.example" exec="/usr/apps/com.samsung.dali-demo/bin/image-view-alpha-blending.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
                <label>ImageView Alpha Blending</label>
        </ui-application>
-    <ui-application appid="image-view-svg.example" exec="/usr/apps/com.samsung.dali-demo/bin/image-view-svg.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
+        <ui-application appid="image-view-svg.example" exec="/usr/apps/com.samsung.dali-demo/bin/image-view-svg.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
                <label>ImageView SVG</label>
        </ui-application>
        <ui-application appid="homescreen-benchmark.example" exec="/usr/apps/com.samsung.dali-demo/bin/homescreen-benchmark.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
        <ui-application appid="tilt.example" exec="/usr/apps/com.samsung.dali-demo/bin/tilt.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
                <label>Tilt sensor</label>
        </ui-application>
+       <ui-application appid="effectse-view.example" exec="/usr/apps/com.samsung.dali-demo/bin/effects-view.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
+               <label>Effects View</label>
+       </ui-application>
+       <ui-application appid="native-image-source.example" exec="/usr/apps/com.samsung.dali-demo/bin/native-image-source.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
+       </ui-application>
+               <label>Native Image Source</label>
+       <ui-application appid="perf-scroll.example" exec="/usr/apps/com.samsung.dali-demo/bin/perf-scroll.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
+               <label>perf-scroll</label>
+       </ui-application>
 </manifest>
diff --git a/examples/perf-scroll/perf-scroll.cpp b/examples/perf-scroll/perf-scroll.cpp
new file mode 100644 (file)
index 0000000..09199b9
--- /dev/null
@@ -0,0 +1,521 @@
+/*
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#include <dali-toolkit/dali-toolkit.h>
+#include <dali/devel-api/rendering/renderer.h>
+#include <dali/devel-api/rendering/sampler.h>
+#include <dali/public-api/common/dali-common.h>
+#include <dali/integration-api/resource-policies.h>
+#include <dali/integration-api/debug.h>
+#include <iostream>
+
+using namespace Dali;
+using namespace Dali::Toolkit;
+
+
+namespace
+{
+const char* IMAGE_PATH[] = {
+                            DEMO_IMAGE_DIR "gallery-medium-1.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-2.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-3.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-4.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-5.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-6.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-7.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-8.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-9.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-10.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-11.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-12.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-13.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-14.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-15.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-16.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-17.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-18.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-19.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-20.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-21.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-22.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-23.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-24.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-25.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-26.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-27.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-28.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-29.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-30.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-31.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-32.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-33.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-34.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-35.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-36.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-37.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-38.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-39.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-40.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-41.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-42.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-43.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-44.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-45.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-46.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-47.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-48.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-49.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-50.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-51.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-52.jpg",
+                            DEMO_IMAGE_DIR "gallery-medium-53.jpg",
+};
+
+const char* NINEPATCH_IMAGE_PATH[] = {
+                            DEMO_IMAGE_DIR "selection-popup-bg.1.9.png",
+                            DEMO_IMAGE_DIR "selection-popup-bg.2.9.png",
+                            DEMO_IMAGE_DIR "selection-popup-bg.3.9.png",
+                            DEMO_IMAGE_DIR "selection-popup-bg.4.9.png",
+                            DEMO_IMAGE_DIR "selection-popup-bg.5.9.png",
+                            DEMO_IMAGE_DIR "selection-popup-bg.6.9.png",
+                            DEMO_IMAGE_DIR "selection-popup-bg.7.9.png",
+                            DEMO_IMAGE_DIR "selection-popup-bg.8.9.png",
+                            DEMO_IMAGE_DIR "selection-popup-bg.9.9.png",
+                            DEMO_IMAGE_DIR "selection-popup-bg.10.9.png",
+                            DEMO_IMAGE_DIR "selection-popup-bg.11.9.png",
+                            DEMO_IMAGE_DIR "selection-popup-bg.12.9.png",
+                            DEMO_IMAGE_DIR "selection-popup-bg.13.9.png",
+                            DEMO_IMAGE_DIR "selection-popup-bg.14.9.png",
+                            DEMO_IMAGE_DIR "selection-popup-bg.15.9.png",
+                            DEMO_IMAGE_DIR "selection-popup-bg.16.9.png",
+                            DEMO_IMAGE_DIR "selection-popup-bg.17.9.png",
+                            DEMO_IMAGE_DIR "selection-popup-bg.18.9.png",
+                            DEMO_IMAGE_DIR "selection-popup-bg.19.9.png",
+                            DEMO_IMAGE_DIR "selection-popup-bg.20.9.png",
+                            DEMO_IMAGE_DIR "selection-popup-bg.21.9.png",
+                            DEMO_IMAGE_DIR "selection-popup-bg.22.9.png",
+                            DEMO_IMAGE_DIR "selection-popup-bg.23.9.png",
+                            DEMO_IMAGE_DIR "selection-popup-bg.24.9.png",
+                            DEMO_IMAGE_DIR "selection-popup-bg.25.9.png",
+                            DEMO_IMAGE_DIR "selection-popup-bg.26.9.png",
+                            DEMO_IMAGE_DIR "selection-popup-bg.27.9.png",
+                            DEMO_IMAGE_DIR "selection-popup-bg.28.9.png",
+                            DEMO_IMAGE_DIR "selection-popup-bg.29.9.png",
+                            DEMO_IMAGE_DIR "selection-popup-bg.30.9.png",
+                            DEMO_IMAGE_DIR "selection-popup-bg.31.9.png",
+                            DEMO_IMAGE_DIR "selection-popup-bg.32.9.png",
+                            DEMO_IMAGE_DIR "selection-popup-bg.33.9.png",
+                            DEMO_IMAGE_DIR "button-disabled.9.png",
+                            DEMO_IMAGE_DIR "button-down.9.png",
+                            DEMO_IMAGE_DIR "button-down-disabled.9.png",
+                            DEMO_IMAGE_DIR "button-up-1.9.png",
+                            DEMO_IMAGE_DIR "button-up-2.9.png",
+                            DEMO_IMAGE_DIR "button-up-3.9.png",
+                            DEMO_IMAGE_DIR "button-up-4.9.png",
+                            DEMO_IMAGE_DIR "button-up-5.9.png",
+                            DEMO_IMAGE_DIR "button-up-6.9.png",
+                            DEMO_IMAGE_DIR "button-up-7.9.png",
+                            DEMO_IMAGE_DIR "button-up-8.9.png",
+                            DEMO_IMAGE_DIR "button-up-9.9.png",
+                            DEMO_IMAGE_DIR "button-up-10.9.png",
+                            DEMO_IMAGE_DIR "button-up-11.9.png",
+                            DEMO_IMAGE_DIR "button-up-12.9.png",
+                            DEMO_IMAGE_DIR "button-up-13.9.png",
+                            DEMO_IMAGE_DIR "button-up-14.9.png",
+                            DEMO_IMAGE_DIR "button-up-15.9.png",
+                            DEMO_IMAGE_DIR "button-up-16.9.png",
+                            DEMO_IMAGE_DIR "button-up-17.9.png",
+};
+
+const unsigned int NUM_IMAGES = sizeof(IMAGE_PATH) / sizeof(char*);
+const unsigned int NUM_NINEPATCH_IMAGES = sizeof(NINEPATCH_IMAGE_PATH) / sizeof(char*);
+
+const float ANIMATION_TIME ( 5.0f ); // animation length in seconds
+
+struct VertexWithTexture
+{
+  Vector2 position;
+  Vector2 texCoord;
+};
+
+VertexWithTexture gQuadWithTexture[] = {
+                                        { Vector2( -0.5f, -0.5f ), Vector2( 0.0f, 0.0f ) },
+                                        { Vector2(  0.5f, -0.5f ), Vector2( 1.0f, 0.0f ) },
+                                        { Vector2( -0.5f,  0.5f ), Vector2( 0.0f, 1.0f ) },
+                                        { Vector2(  0.5f,  0.5f ), Vector2( 1.0f, 1.0f ) }
+};
+
+const char* VERTEX_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
+    attribute mediump vec2 aPosition;\n
+    attribute mediump vec2 aTexCoord;\n
+    uniform mediump mat4 uMvpMatrix;\n
+    uniform mediump vec3 uSize;\n
+    varying mediump vec2 vTexCoord;\n
+    void main()\n
+    {\n
+      vec4 position = vec4(aPosition,0.0,1.0)*vec4(uSize,1.0);\n
+      gl_Position = uMvpMatrix * position;\n
+      vTexCoord = aTexCoord;\n
+    }\n
+);
+
+const char* FRAGMENT_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
+    uniform lowp vec4 uColor;\n
+    uniform sampler2D sTexture;\n
+    varying mediump vec2 vTexCoord;\n
+
+    void main()\n
+    {\n
+      gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n
+    }\n
+);
+
+
+Geometry& QuadMesh()
+{
+  static Geometry mesh;
+  if( !mesh )
+  {
+    PropertyBuffer vertexBuffer;
+    Property::Map vertexFormat;
+    vertexFormat["aPosition"] = Property::VECTOR2;
+    vertexFormat["aTexCoord"] = Property::VECTOR2;
+
+    //Create a vertex buffer for vertex positions and texture coordinates
+    vertexBuffer = PropertyBuffer::New( vertexFormat );
+    vertexBuffer.SetData( gQuadWithTexture, 4u );
+
+    //Create the geometry
+    mesh = Geometry::New();
+    mesh.AddVertexBuffer( vertexBuffer );
+    mesh.SetGeometryType( Geometry::TRIANGLE_STRIP );
+  }
+  return mesh;
+}
+
+bool gUseMesh(false);
+bool gNinePatch(false);
+unsigned int gRowsPerPage(15);
+unsigned int gColumnsPerPage(15);
+unsigned int gPageCount(10);
+float gDuration(10.0f);
+
+Renderer CreateRenderer( unsigned int index )
+{
+
+  int numImages = !gNinePatch ? NUM_IMAGES : NUM_NINEPATCH_IMAGES;
+  static Renderer* renderers = new Renderer[numImages];
+  if( !renderers[index] )
+  {
+    //Create the renderer
+    Shader shader = Shader::New( VERTEX_SHADER_TEXTURE, FRAGMENT_SHADER_TEXTURE );
+
+    const char* imagePath = !gNinePatch ? IMAGE_PATH[index] : NINEPATCH_IMAGE_PATH[index];
+    Image image = ResourceImage::New( imagePath );
+    Material material = Material::New( shader );
+    material.AddTexture( image, "sTexture" );
+    renderers[index] = Renderer::New( QuadMesh(), material );
+    renderers[index].SetProperty( Renderer::Property::BLENDING_MODE, BlendingMode::OFF );
+
+  }
+  return renderers[index];
+}
+
+Actor CreateMeshActor( unsigned int index)
+{
+  Renderer renderer = CreateRenderer( index );
+  Actor meshActor = Actor::New();
+  meshActor.AddRenderer( renderer );
+  return meshActor;
+}
+
+}
+// Test application to compare performance between ImageActor and ImageView
+// By default, the application consist of 10 pages of 25x25 ImageActors, this can be modified using the following command line arguments:
+// -t duration (sec )
+// --use-imageview ( Use ImageView instead of ImageActor )
+// --use-mesh ( Use new renderer API (as ImageView) but shares renderers between actors when possible )
+
+//
+class PerfScroll : public ConnectionTracker
+{
+public:
+
+  PerfScroll( Application& application )
+  : mApplication( application ),
+  mRowsPerPage( gRowsPerPage ),
+  mColumnsPerPage( gColumnsPerPage ),
+  mPageCount( gPageCount )
+  {
+    // Connect to the Application's Init signal
+    mApplication.InitSignal().Connect( this, &PerfScroll::Create );
+  }
+
+  ~PerfScroll()
+  {
+    // Nothing to do here;
+  }
+
+  // The Init signal is received once (only) during the Application lifetime
+  void Create( Application& application )
+  {
+    // Get a handle to the stage
+    Stage stage = Stage::GetCurrent();
+    stage.SetBackgroundColor( Color::WHITE );
+    Vector2 stageSize = stage.GetSize();
+
+    stage.GetRootLayer().SetDepthTestDisabled(true);
+
+    mSize = Vector3( stageSize.x / mColumnsPerPage, stageSize.y / mRowsPerPage, 0.0f );
+
+    // Respond to a click anywhere on the stage
+    stage.GetRootLayer().TouchedSignal().Connect( this, &PerfScroll::OnTouch );
+
+    mParent = Actor::New();
+    mParent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+    stage.Add(mParent);
+
+    if( gUseMesh )
+    {
+      CreateMeshActors();
+    }
+    else
+    {
+      CreateImageViews();
+    }
+
+    ShowAnimation();
+  }
+
+  bool OnTouch( Actor actor, const TouchEvent& touch )
+  {
+    // quit the application
+    mApplication.Quit();
+    return true;
+  }
+
+  const char* ImagePath( int i )
+  {
+    return !gNinePatch ? IMAGE_PATH[i % NUM_IMAGES] : NINEPATCH_IMAGE_PATH[i % NUM_NINEPATCH_IMAGES];
+  }
+
+  void CreateImageViews()
+  {
+    Stage stage = Stage::GetCurrent();
+    unsigned int actorCount( mRowsPerPage*mColumnsPerPage * mPageCount );
+    mImageView.resize( actorCount );
+
+    for( size_t i(0); i<actorCount; ++i )
+    {
+      mImageView[i] = ImageView::New( ImagePath(i) );
+      mImageView[i].SetSize( Vector3(0.0f,0.0f,0.0f) );
+      mImageView[i].SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
+      mParent.Add( mImageView[i] );
+    }
+  }
+
+  void CreateMeshActors()
+  {
+    Stage stage = Stage::GetCurrent();
+
+    unsigned int actorCount( mRowsPerPage * mColumnsPerPage * mPageCount );
+    mActor.resize( actorCount );
+
+    for( size_t i(0); i<actorCount; ++i )
+    {
+      size_t numImages = !gNinePatch ? NUM_IMAGES : NUM_NINEPATCH_IMAGES;
+      mActor[i] = CreateMeshActor( i % numImages );
+      mActor[i].SetSize(0.0f,0.0f,0.0f);
+
+      mParent.Add( mActor[i] );
+    }
+  }
+
+  void OnAnimationEnd( Animation& source )
+  {
+    if( source == mShow )
+    {
+      ScrollAnimation();
+    }
+    else if( source == mScroll )
+    {
+      HideAnimation();
+    }
+    else
+    {
+      mApplication.Quit();
+    }
+  }
+
+  void ShowAnimation()
+  {
+    Stage stage = Stage::GetCurrent();
+    Vector3 initialPosition( stage.GetSize().x * 0.5f, stage.GetSize().y*0.5f, 1000.0f );
+
+    unsigned int totalColumns = mColumnsPerPage * mPageCount;
+
+    size_t count(0);
+    float xpos, ypos;
+    mShow = Animation::New( 0.0f );
+
+    float totalDuration( 0.0f );
+    float durationPerActor( 0.0f );
+    float delayBetweenActors = ( totalDuration - durationPerActor ) / ( mRowsPerPage * mColumnsPerPage );
+
+    for( size_t i(0); i<totalColumns; ++i )
+    {
+      xpos = mSize.x * i;
+
+      for( size_t j(0); j<mRowsPerPage; ++j )
+      {
+
+        ypos = mSize.y * j;
+
+        float delay = 0.0f;
+        float duration = 0.0f;
+        if( count < mRowsPerPage*mColumnsPerPage )
+        {
+          duration = durationPerActor;
+          delay = delayBetweenActors * count;
+        }
+        if( gUseMesh )
+        {
+          mActor[count].SetPosition( initialPosition );
+          mActor[count].SetSize( Vector3(0.0f,0.0f,0.0f) );
+          mActor[count].SetOrientation( Quaternion( Radian( 0.0f ), Vector3::XAXIS ) );
+          mShow.AnimateTo( Property( mActor[count], Actor::Property::POSITION ), Vector3( xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
+          mShow.AnimateTo( Property( mActor[count], Actor::Property::SIZE ), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
+        }
+        else
+        {
+          mImageView[count].SetPosition( initialPosition );
+          mImageView[count].SetSize( Vector3(0.0f,0.0f,0.0f) );
+          mImageView[count].SetOrientation( Quaternion( Radian(0.0f),Vector3::XAXIS ) );
+          mShow.AnimateTo( Property( mImageView[count], Actor::Property::POSITION ), Vector3( xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f ), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
+          mShow.AnimateTo( Property( mImageView[count], Actor::Property::SIZE ), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
+        }
+        ++count;
+      }
+    }
+    mShow.Play();
+    mShow.FinishedSignal().Connect( this, &PerfScroll::OnAnimationEnd );
+  }
+
+  void ScrollAnimation()
+  {
+    Stage stage = Stage::GetCurrent();
+    Vector3 stageSize( stage.GetSize() );
+
+    mScroll = Animation::New( gDuration );
+
+    mScroll.AnimateBy( Property( mParent, Actor::Property::POSITION ), Vector3( -(gPageCount-1.)*stageSize.x,0.0f, 0.0f) );
+    mScroll.Play();
+    mScroll.FinishedSignal().Connect( this, &PerfScroll::OnAnimationEnd );
+  }
+
+  void HideAnimation()
+  {
+    size_t count(0);
+    unsigned int actorsPerPage( mRowsPerPage*mColumnsPerPage );
+    mHide = Animation::New( 0.0f );
+
+    unsigned int totalColumns = mColumnsPerPage * mPageCount;
+
+    float totalDuration( 0.0f );
+    float durationPerActor( 0.0f );
+    float delayBetweenActors = ( totalDuration - durationPerActor ) / ( mRowsPerPage * mColumnsPerPage );
+    for( size_t i(0); i<mRowsPerPage; ++i )
+    {
+      for( size_t j(0); j<totalColumns; ++j )
+      {
+        float delay = 0.0f;
+        float duration = 0.0f;
+        if( count < actorsPerPage )
+        {
+          duration = durationPerActor;
+          delay = delayBetweenActors * count;
+        }
+
+        if( gUseMesh )
+        {
+          mHide.AnimateTo( Property( mActor[count], Actor::Property::ORIENTATION ),  Quaternion( Radian( Degree( 70.0f ) ), Vector3::XAXIS ), AlphaFunction::EASE_OUT, TimePeriod( delay, duration ) );
+          mHide.AnimateBy( Property( mActor[count], Actor::Property::POSITION_Z ), 1000.0f, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay +delayBetweenActors*actorsPerPage + duration, duration ) );
+        }
+        else
+        {
+          mHide.AnimateTo( Property( mImageView[count], Actor::Property::ORIENTATION ),  Quaternion( Radian( Degree( 70.0f ) ), Vector3::XAXIS ), AlphaFunction::EASE_OUT, TimePeriod( delay, duration ) );
+          mHide.AnimateBy( Property( mImageView[count], Actor::Property::POSITION_Z ), 1000.0f, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay +delayBetweenActors*actorsPerPage + duration, duration ) );
+        }
+        ++count;
+      }
+    }
+
+    mHide.Play();
+    mHide.FinishedSignal().Connect( this, &PerfScroll::OnAnimationEnd );
+  }
+
+private:
+  Application&  mApplication;
+
+  std::vector<Actor>  mActor;
+  std::vector<ImageView>  mImageView;
+  Actor mParent;
+
+  Vector3             mSize;
+  unsigned int        mRowsPerPage;
+  unsigned int        mColumnsPerPage;
+  unsigned int        mPageCount;
+
+  Animation           mShow;
+  Animation           mScroll;
+  Animation           mHide;
+};
+
+void RunTest( Application& application )
+{
+  PerfScroll test( application );
+
+  application.MainLoop();
+}
+
+// Entry point for Linux & Tizen applications
+//
+int main( int argc, char **argv )
+{
+  Application application = Application::New( &argc, &argv );
+
+  for( int i(1) ; i < argc; ++i )
+  {
+    std::string arg( argv[i] );
+    if( arg.compare("--use-mesh") == 0)
+    {
+      gUseMesh = true;
+    }
+    else if( arg.compare("--nine-patch" ) == 0)
+    {
+      gNinePatch = true;
+    }
+    else if( arg.compare(0, 2, "-t" ) == 0)
+    {
+      gDuration = atof( arg.substr( 2, arg.size()).c_str());
+    }
+  }
+
+  RunTest( application );
+
+  return 0;
+}