* is possible, this value is ignored.
*
* Since: 0.6
+ *
+ * Deprecated: 1.10: This function does not do anything any more.
*/
void
clutter_set_default_frame_rate (guint frames_per_sec)
{
- ClutterMainContext *context;
-
- context = _clutter_context_get_default ();
-
- if (context->frame_rate != frames_per_sec)
- context->frame_rate = frames_per_sec;
}
-
static void
on_grab_actor_destroy (ClutterActor *actor,
ClutterInputDevice *device)
GDestroyNotify notify);
void clutter_threads_remove_repaint_func (guint handle_id);
-void clutter_set_default_frame_rate (guint frames_per_sec);
-guint clutter_get_default_frame_rate (void);
-
void clutter_grab_pointer (ClutterActor *actor);
void clutter_ungrab_pointer (void);
ClutterActor * clutter_get_pointer_grab (void);
ClutterTextDirection clutter_get_default_text_direction (void);
+guint clutter_get_default_frame_rate (void);
+
G_END_DECLS
#endif /* _CLUTTER_MAIN_H__ */
ClutterInputDevice * clutter_get_input_device_for_id (gint id_);
CLUTTER_DEPRECATED_FOR(clutter_input_device_grab)
-void clutter_grab_pointer_for_device (ClutterActor *actor,
+void clutter_grab_pointer_for_device (ClutterActor *actor,
gint id_);
CLUTTER_DEPRECATED_FOR(clutter_input_device_ungrab)
-void clutter_ungrab_pointer_for_device (gint id_);
+void clutter_ungrab_pointer_for_device (gint id_);
+
+CLUTTER_DEPRECATED
+void clutter_set_default_frame_rate (guint frames_per_sec);
G_END_DECLS