context: use BGRA_EXT texture internally
authorDavid Herrmann <dh.herrmann@googlemail.com>
Fri, 20 Jan 2012 17:07:52 +0000 (18:07 +0100)
committerDavid Herrmann <dh.herrmann@googlemail.com>
Fri, 20 Jan 2012 17:07:52 +0000 (18:07 +0100)
Some GLES2 implementations do not support RGBA so use BGRA internally,
too.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
src/output_context.c

index 9c5e7a0..6c7527f 100644 (file)
@@ -679,7 +679,7 @@ void kmscon_context_set_tex(struct kmscon_context *ctx, unsigned int tex,
                return;
 
        glBindTexture(GL_TEXTURE_2D, tex);
-       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA_EXT,
+       glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0, GL_BGRA_EXT,
                                                GL_UNSIGNED_BYTE, buf);
 }