// Tentative EGL header definitions for EGL_ANDROID_get_Frame_timestamps.
// \todo [2017-01-25 brianderson] Remove once defined in the official headers.
-#define EGL_TIMESTAMPS_ANDROID 0x314D
-#define EGL_COMPOSITE_DEADLINE_ANDROID 0x314E
-#define EGL_COMPOSITE_INTERVAL_ANDROID 0x314F
-#define EGL_COMPOSITE_TO_PRESENT_LATENCY_ANDROID 0x3150
-#define EGL_REQUESTED_PRESENT_TIME_ANDROID 0x3151
-#define EGL_RENDERING_COMPLETE_TIME_ANDROID 0x3152
-#define EGL_COMPOSITION_LATCH_TIME_ANDROID 0x3153
-#define EGL_FIRST_COMPOSITION_START_TIME_ANDROID 0x3154
-#define EGL_LAST_COMPOSITION_START_TIME_ANDROID 0x3155
-#define EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID 0x3156
-#define EGL_DISPLAY_PRESENT_TIME_ANDROID 0x3157
-#define EGL_DEQUEUE_READY_TIME_ANDROID 0x3158
-#define EGL_READS_DONE_TIME_ANDROID 0x3159
+#define EGL_TIMESTAMPS_ANDROID 0x3430
+#define EGL_COMPOSITE_DEADLINE_ANDROID 0x3431
+#define EGL_COMPOSITE_INTERVAL_ANDROID 0x3432
+#define EGL_COMPOSITE_TO_PRESENT_LATENCY_ANDROID 0x3433
+#define EGL_REQUESTED_PRESENT_TIME_ANDROID 0x3434
+#define EGL_RENDERING_COMPLETE_TIME_ANDROID 0x3435
+#define EGL_COMPOSITION_LATCH_TIME_ANDROID 0x3436
+#define EGL_FIRST_COMPOSITION_START_TIME_ANDROID 0x3437
+#define EGL_LAST_COMPOSITION_START_TIME_ANDROID 0x3438
+#define EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID 0x3439
+#define EGL_DISPLAY_PRESENT_TIME_ANDROID 0x343A
+#define EGL_DEQUEUE_READY_TIME_ANDROID 0x343B
+#define EGL_READS_DONE_TIME_ANDROID 0x343C
typedef deInt64 EGLnsecsANDROID;
typedef deUint64 EGLuint64KHR;
+#define EGL_TIMESTAMP_PENDING_ANDROID (-2)
+#define EGL_TIMESTAMP_INVALID_ANDROID (-1)
typedef EGLW_APICALL eglw::EGLBoolean (EGLW_APIENTRY* eglGetNextFrameIdANDROIDFunc) (eglw::EGLDisplay dpy, eglw::EGLSurface surface, EGLuint64KHR *frameId);
typedef EGLW_APICALL eglw::EGLBoolean (EGLW_APIENTRY* eglGetCompositorTimingANDROIDFunc) (eglw::EGLDisplay dpy, eglw::EGLSurface surface, eglw::EGLint numTimestamps, const eglw::EGLint *names, EGLnsecsANDROID *values);
typedef EGLW_APICALL eglw::EGLBoolean (EGLW_APIENTRY* eglGetCompositorTimingSupportedANDROIDFunc) (eglw::EGLDisplay dpy, eglw::EGLSurface surface, eglw::EGLint name);
EGLnsecsANDROID readsDone;
};
-bool timestampExists (EGLnsecsANDROID timestamp)
+
+struct TimestampInfo
{
- return timestamp > 0;
+ TimestampInfo()
+ : required(false)
+ , supported(false)
+ , supportedIndex(0)
+ {
+ }
+
+ TimestampInfo(bool required_, bool supported_, size_t supportedIndex_)
+ : required(required_)
+ , supported(supported_)
+ , supportedIndex(supportedIndex_)
+ {
+ }
+
+ bool required;
+ bool supported;
+ size_t supportedIndex;
+};
+
+typedef std::map<eglw::EGLint, TimestampInfo> TimestampInfoMap;
+
+EGLnsecsANDROID getTimestamp(eglw::EGLint name, TimestampInfoMap& map, const std::vector<EGLnsecsANDROID>& supportedValues)
+{
+ TimestampInfo& info = map[name];
+ return info.supported ? supportedValues[info.supportedIndex] : EGL_TIMESTAMP_INVALID_ANDROID;
+}
+
+void populateFrameTimes(FrameTimes* frameTimes, TimestampInfoMap& map, const std::vector<EGLnsecsANDROID>& supportedValues)
+{
+ frameTimes->requestedPresent = getTimestamp(EGL_REQUESTED_PRESENT_TIME_ANDROID, map, supportedValues);
+ frameTimes->renderingComplete = getTimestamp(EGL_RENDERING_COMPLETE_TIME_ANDROID, map, supportedValues);
+ frameTimes->latch = getTimestamp(EGL_COMPOSITION_LATCH_TIME_ANDROID, map, supportedValues);
+ frameTimes->firstCompositionStart = getTimestamp(EGL_FIRST_COMPOSITION_START_TIME_ANDROID, map, supportedValues);
+ frameTimes->lastCompositionStart = getTimestamp(EGL_LAST_COMPOSITION_START_TIME_ANDROID, map, supportedValues);
+ frameTimes->firstCompositionGpuFinished = getTimestamp(EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID, map, supportedValues);
+ frameTimes->displayPresent = getTimestamp(EGL_DISPLAY_PRESENT_TIME_ANDROID, map, supportedValues);
+ frameTimes->dequeueReady = getTimestamp(EGL_DEQUEUE_READY_TIME_ANDROID, map, supportedValues);
+ frameTimes->readsDone = getTimestamp(EGL_READS_DONE_TIME_ANDROID, map, supportedValues);
+}
+
+bool timestampValid (EGLnsecsANDROID timestamp)
+{
+ return (timestamp >= 0) || (timestamp == EGL_TIMESTAMP_PENDING_ANDROID);
+}
+
+bool timestampPending (EGLnsecsANDROID timestamp)
+{
+ return timestamp == EGL_TIMESTAMP_PENDING_ANDROID;
}
void verifySingleFrame (const FrameTimes& frameTimes, tcu::ResultCollector& result, bool verifyReadsDone)
result.check(frameTimes.lastCompositionStart < frameTimes.dequeueReady, "Buffer composited after it was ready to be dequeued.");
// Verify GPU timeline is monotonic.
- if (timestampExists(frameTimes.firstCompositionGpuFinished))
+ if (timestampValid(frameTimes.firstCompositionGpuFinished))
result.check(frameTimes.renderingComplete < frameTimes.firstCompositionGpuFinished, "Buffer rendering completed after compositor GPU work finished.");
- if (timestampExists(frameTimes.displayPresent))
+ if (timestampValid(frameTimes.displayPresent))
result.check(frameTimes.renderingComplete < frameTimes.displayPresent, "Buffer displayed before rendering completed.");
- if (timestampExists(frameTimes.firstCompositionGpuFinished) && timestampExists(frameTimes.displayPresent))
+ if (timestampValid(frameTimes.firstCompositionGpuFinished) && timestampValid(frameTimes.displayPresent))
result.check(frameTimes.firstCompositionGpuFinished < frameTimes.displayPresent, "Buffer displayed before compositor GPU work completed");
// Drivers may maintain shadow copies of the buffer, so the readsDone time
// Verify CPU/GPU dependencies
result.check(frameTimes.renderingComplete < frameTimes.latch, "Buffer latched before rendering completed.");
- if (timestampExists(frameTimes.firstCompositionGpuFinished))
+ if (timestampValid(frameTimes.firstCompositionGpuFinished))
result.check(frameTimes.firstCompositionStart < frameTimes.firstCompositionGpuFinished, "Composition CPU work started after GPU work finished.");
- if (timestampExists(frameTimes.displayPresent))
+ if (timestampValid(frameTimes.displayPresent))
result.check(frameTimes.firstCompositionStart < frameTimes.displayPresent, "Buffer displayed before it was composited.");
}
// GPU timeline.
result.check(frame1.renderingComplete < frame2.renderingComplete, "Rendering complete times not monotonic.");
- if (timestampExists(frame1.firstCompositionGpuFinished) && timestampExists(frame2.firstCompositionGpuFinished))
+ if (timestampValid(frame1.firstCompositionGpuFinished) && timestampValid(frame2.firstCompositionGpuFinished))
result.check(frame1.firstCompositionGpuFinished < frame2.firstCompositionGpuFinished, "Composition GPU work complete times not monotonic.");
- if (timestampExists(frame1.displayPresent) && timestampExists(frame2.displayPresent))
+ if (timestampValid(frame1.displayPresent) && timestampValid(frame2.displayPresent))
result.check(frame1.displayPresent < frame2.displayPresent, "Display present times not monotonic.");
- if (verifyReadsDone && timestampExists(frame1.readsDone) && timestampExists(frame2.readsDone))
+ if (verifyReadsDone && timestampValid(frame1.readsDone) && timestampValid(frame2.readsDone))
result.check(frame1.readsDone < frame2.readsDone, "Reads done times not monotonic.");
}
try
{
- const eglw::EGLint frameTimestampNames[] =
- {
- EGL_REQUESTED_PRESENT_TIME_ANDROID,
- EGL_RENDERING_COMPLETE_TIME_ANDROID,
- EGL_COMPOSITION_LATCH_TIME_ANDROID,
- EGL_FIRST_COMPOSITION_START_TIME_ANDROID,
- EGL_LAST_COMPOSITION_START_TIME_ANDROID,
- EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID,
- EGL_DISPLAY_PRESENT_TIME_ANDROID,
- EGL_DEQUEUE_READY_TIME_ANDROID,
- EGL_READS_DONE_TIME_ANDROID,
- };
- const size_t frameTimestampCount = DE_LENGTH_OF_ARRAY(frameTimestampNames);
+ // EGL_DISPLAY_PRESENT_TIME_ANDROID support is currently optional
+ // but should be required once HWC1 is no longer supported.
+ // All HWC2 devices should support EGL_DISPLAY_PRESENT_TIME_ANDROID.
+ TimestampInfoMap timestamps;
+ timestamps[EGL_REQUESTED_PRESENT_TIME_ANDROID] = TimestampInfo(true, false, 0);
+ timestamps[EGL_RENDERING_COMPLETE_TIME_ANDROID] = TimestampInfo(true, false, 0);
+ timestamps[EGL_COMPOSITION_LATCH_TIME_ANDROID] = TimestampInfo(true, false, 0);
+ timestamps[EGL_FIRST_COMPOSITION_START_TIME_ANDROID] = TimestampInfo(true, false, 0);
+ timestamps[EGL_LAST_COMPOSITION_START_TIME_ANDROID] = TimestampInfo(true, false, 0);
+ timestamps[EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID] = TimestampInfo(true, false, 0);
+ timestamps[EGL_DISPLAY_PRESENT_TIME_ANDROID] = TimestampInfo(false, false, 0);
+ timestamps[EGL_DEQUEUE_READY_TIME_ANDROID] = TimestampInfo(true, false, 0);
+ timestamps[EGL_READS_DONE_TIME_ANDROID] = TimestampInfo(true, false, 0);
const eglw::EGLint invalidTimestampName = EGL_READS_DONE_TIME_ANDROID + 1;
- // Verify required timestamps are supported.
- for (size_t i = 0; i < frameTimestampCount; i++)
+ // Verify required timestamps are supported and populate supportedNames.
+ std::vector<eglw::EGLint> supportedNames;
+ for (TimestampInfoMap::iterator i = timestamps.begin(); i != timestamps.end(); i++)
{
- const bool supported = m_eglGetFrameTimestampSupportedANDROID(display, *surface, frameTimestampNames[i]) != EGL_FALSE;
+ TimestampInfo& info = i->second;
+ info.supported = m_eglGetFrameTimestampSupportedANDROID(display, *surface, i->first) != EGL_FALSE;
EGLU_CHECK_MSG(egl, "eglGetFrameTimestampSupportedANDROID failed.");
- TCU_CHECK_MSG(supported, "Required timestamp not supported.");
+
+ if (info.supported)
+ {
+ info.supportedIndex = supportedNames.size();
+ supportedNames.push_back(i->first);
+ }
+ else
+ TCU_CHECK_MSG(!info.required, "Required timestamp not supported.");
}
// Verify unsupported timestamps are reported properly.
const size_t frameDelay = 5;
if (i >= frameDelay)
{
- FrameTimes& frame5ago = frameTimes[i-frameDelay];
- EGLnsecsANDROID frameTimestampValues[frameTimestampCount] = { 0 };
// \todo [2017-01-25 brianderson] Remove this work around once reads done is fixed.
- const bool verifyReadsDone = i > (frameDelay + 3);
+ const bool verifyReadsDone = i > (frameDelay + 3);
+ FrameTimes& frame5ago = frameTimes[i-frameDelay];
+ std::vector<EGLnsecsANDROID> supportedValues(supportedNames.size(), 0);
CHECK_NAKED_EGL_CALL(egl, m_eglGetFrameTimestampsANDROID(
- display, *surface, frame5ago.frameId, frameTimestampCount,
- frameTimestampNames, frameTimestampValues));
-
- frame5ago.requestedPresent = frameTimestampValues[0];
- frame5ago.renderingComplete = frameTimestampValues[1];
- frame5ago.latch = frameTimestampValues[2];
- frame5ago.firstCompositionStart = frameTimestampValues[3];
- frame5ago.lastCompositionStart = frameTimestampValues[4];
- frame5ago.firstCompositionGpuFinished = frameTimestampValues[5];
- frame5ago.displayPresent = frameTimestampValues[6];
- frame5ago.dequeueReady = frameTimestampValues[7];
- frame5ago.readsDone = frameTimestampValues[8];
+ display, *surface, frame5ago.frameId, static_cast<eglw::EGLint>(supportedNames.size()),
+ &supportedNames[0], &supportedValues[0]));
+ populateFrameTimes(&frame5ago, timestamps, supportedValues);
verifySingleFrame(frame5ago, m_result, verifyReadsDone);
if (i >= frameDelay + 1)
// No additional swaps should be necessary.
FrameTimes& lastFrame = frameTimes.back();
const EGLnsecsANDROID pollingDeadline = lastFrame.swapBufferBeginNs + 1000000000;
- bool finalTimestampAvaiable = false;
+ bool finalTimestampAvailable = false;
do
{
- EGLnsecsANDROID frameTimestampValues[frameTimestampCount] = { 0 };
+ std::vector<EGLnsecsANDROID> supportedValues(supportedNames.size(), 0);
CHECK_NAKED_EGL_CALL(egl, m_eglGetFrameTimestampsANDROID(
- display, *surface, lastFrame.frameId, frameTimestampCount,
- frameTimestampNames, frameTimestampValues));
-
- lastFrame.requestedPresent = frameTimestampValues[0];
- lastFrame.renderingComplete = frameTimestampValues[1];
- lastFrame.latch = frameTimestampValues[2];
- lastFrame.firstCompositionStart = frameTimestampValues[3];
- lastFrame.lastCompositionStart = frameTimestampValues[4];
- lastFrame.firstCompositionGpuFinished = frameTimestampValues[5];
- lastFrame.displayPresent = frameTimestampValues[6];
- lastFrame.dequeueReady = frameTimestampValues[7];
- lastFrame.readsDone = frameTimestampValues[8];
-
- if (timestampExists(lastFrame.displayPresent))
- finalTimestampAvaiable = true;
-
- if (getNanoseconds() > pollingDeadline)
- break;
- } while (!finalTimestampAvaiable);
-
- m_result.check(finalTimestampAvaiable, "Timed out polling for timestamps of last swap.");
- m_result.check(timestampExists(lastFrame.requestedPresent), "Rendering complete of last swap not avaiable.");
- m_result.check(timestampExists(lastFrame.renderingComplete), "Rendering complete of last swap not avaiable.");
- m_result.check(timestampExists(lastFrame.latch), "Latch of last swap not avaiable.");
- m_result.check(timestampExists(lastFrame.firstCompositionStart), "First composite time of last swap not avaiable.");
- m_result.check(timestampExists(lastFrame.lastCompositionStart), "Last composite time of last swap not avaiable.");
+ display, *surface, lastFrame.frameId, static_cast<eglw::EGLint>(supportedNames.size()),
+ &supportedNames[0], &supportedValues[0]));
+ populateFrameTimes(&lastFrame, timestamps, supportedValues);
+
+ // Poll for present if it's supported.
+ // Otherwise, poll for firstCompositionStart.
+ if (timestamps[EGL_DISPLAY_PRESENT_TIME_ANDROID].supported)
+ finalTimestampAvailable = !timestampPending(lastFrame.displayPresent);
+ else
+ finalTimestampAvailable = !timestampPending(lastFrame.firstCompositionStart);
+ } while (!finalTimestampAvailable && (getNanoseconds() < pollingDeadline));
+
+ m_result.check(finalTimestampAvailable, "Timed out polling for timestamps of last swap.");
+ m_result.check((lastFrame.requestedPresent >= 0), "Requested present of last swap not avaiable.");
+ m_result.check((lastFrame.renderingComplete >= 0), "Rendering complete of last swap not avaiable.");
+ m_result.check((lastFrame.latch >= 0), "Latch of last swap not avaiable.");
+ m_result.check((lastFrame.firstCompositionStart >= 0), "First composite time of last swap not avaiable.");
+ m_result.check((lastFrame.lastCompositionStart >= 0), "Last composite time of last swap not avaiable.");
window->processEvents();
gl.disableVertexAttribArray(posLocation);