interface Efl.Gfx.Image_Orientable
{
[[Interface for objects which can be oriented.]]
- c_prefix: efl_gfx_image;
+ c_prefix: efl_gfx;
methods {
- @property orientation {
+ @property image_orientation {
[[Control the orientation (rotation and flipping) of a visual object.
This can be used to set the rotation on an image or a window, for
}
EOLIAN static void
-_efl_ui_image_efl_gfx_image_orientable_orientation_set(Eo *obj, Efl_Ui_Image_Data *sd, Efl_Gfx_Image_Orientation orient)
+_efl_ui_image_efl_gfx_image_orientable_image_orientation_set(Eo *obj, Efl_Ui_Image_Data *sd, Efl_Gfx_Image_Orientation orient)
{
if (sd->edje) return;
if (sd->orient == orient) return;
}
EOLIAN static Efl_Gfx_Image_Orientation
-_efl_ui_image_efl_gfx_image_orientable_orientation_get(const Eo *obj EINA_UNUSED, Efl_Ui_Image_Data *sd)
+_efl_ui_image_efl_gfx_image_orientable_image_orientation_get(const Eo *obj EINA_UNUSED, Efl_Ui_Image_Data *sd)
{
return sd->orient;
}
Efl.Gfx.Image_Load_Controller.load_size { get; set; }
Efl.Gfx.Image.smooth_scale { get; set; }
Efl.Gfx.Image.scale_type { get; set; }
- Efl.Gfx.Image_Orientable.orientation { get; set; }
+ Efl.Gfx.Image_Orientable.image_orientation { get; set; }
Efl.Player.playable { get; }
Efl.Player.play { get; set; }
Efl.Layout.Signal.signal_emit;
}
EOLIAN static void
-_efl_ui_image_zoomable_efl_gfx_image_orientable_orientation_set(Eo *obj, Efl_Ui_Image_Zoomable_Data *sd,
+_efl_ui_image_zoomable_efl_gfx_image_orientable_image_orientation_set(Eo *obj, Efl_Ui_Image_Zoomable_Data *sd,
Efl_Gfx_Image_Orientation orient)
{
if (sd->orient == orient) return;
}
EOLIAN static Efl_Gfx_Image_Orientation
-_efl_ui_image_zoomable_efl_gfx_image_orientable_orientation_get(const Eo *obj EINA_UNUSED, Efl_Ui_Image_Zoomable_Data *sd)
+_efl_ui_image_zoomable_efl_gfx_image_orientable_image_orientation_get(const Eo *obj EINA_UNUSED, Efl_Ui_Image_Zoomable_Data *sd)
{
return sd->orient;
}
Efl.Access.Widget.Action.elm_actions { get; }
Efl.File.load;
Efl.File.file { get; set; }
- Efl.Gfx.Image_Orientable.orientation { get; set; }
+ Efl.Gfx.Image_Orientable.image_orientation { get; set; }
Efl.Layout.Group.group_size_min { get; }
Efl.Layout.Group.group_size_max { get; }
Efl.Layout.Signal.signal_callback_add;
Efl.Object.finalize;
Efl.Object.debug_name_override;
Efl.File_Save.save;
- Efl.Gfx.Image_Orientable.orientation { get; set; }
+ Efl.Gfx.Image_Orientable.image_orientation { get; set; }
Efl.Gfx.Image.smooth_scale { get; set; }
Efl.Gfx.Image.ratio { get; }
Efl.Gfx.Image.border { get; set; }
}
EOLIAN static void
-_efl_canvas_image_internal_efl_gfx_image_orientable_orientation_set(Eo *obj, Evas_Image_Data *o, Efl_Gfx_Image_Orientation efl_orient)
+_efl_canvas_image_internal_efl_gfx_image_orientable_image_orientation_set(Eo *obj, Evas_Image_Data *o, Efl_Gfx_Image_Orientation efl_orient)
{
// This array takes an Efl_Gfx_Image_Orientation and turns it into an Elm_Image_Orient
static const Evas_Image_Orient evas_orient[16] = {
}
EOLIAN static Efl_Gfx_Image_Orientation
-_efl_canvas_image_internal_efl_gfx_image_orientable_orientation_get(const Eo *obj EINA_UNUSED, Evas_Image_Data *o)
+_efl_canvas_image_internal_efl_gfx_image_orientable_image_orientation_get(const Eo *obj EINA_UNUSED, Evas_Image_Data *o)
{
return o->orient_value;
}