We should use Bifrost NIR options when compiling for Bifrost.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8963>
{
bool is_colour = loc >= FRAG_RESULT_DATA0;
- nir_builder _b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, &midgard_nir_options, "pan_blit");
+ nir_builder _b =
+ nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT,
+ panfrost_get_shader_options(dev),
+ "pan_blit");
nir_builder *b = &_b;
nir_shader *shader = b->shader;