"#version 310 es\n"
"layout(location = 0) in highp vec4 a_position;\n"
"layout(location = 1) in highp vec4 a_coords;\n"
- "layout(location = 0) out highp vec4 v_color;\n\n"
+ "layout(location = 0) out mediump vec4 v_color;\n\n"
"vec4 getColor (void)\n"
"{\n"
" return vec4(a_coords.xyz, 1.0);\n"
"#version 310 es\n"
"layout(location = 0) in highp vec4 a_position;\n"
"layout(location = 1) in highp vec4 a_coords;\n"
- "layout(location = 0) out highp vec4 v_color;\n\n"
+ "layout(location = 0) out mediump vec4 v_color;\n\n"
"vec4 getColor (void)\n"
"{\n"
" return vec4(a_coords.xyz, 1.0);\n"
"#version 310 es\n"
"layout(location = 0) in highp vec4 a_position;\n"
"layout(location = 1) in highp vec4 a_coords;\n"
- "layout(location = 0) out highp vec4 v_color;\n\n"
+ "layout(location = 0) out mediump vec4 v_color;\n\n"
"void main (void)\n"
"{\n"
" gl_Position = a_position;\n"
"#version 310 es\n"
"layout(location = 0) in highp vec4 a_position;\n"
"layout(location = 1) in highp vec4 a_coords;\n"
- "layout(location = 0) out highp vec4 v_color;\n"
+ "layout(location = 0) out mediump vec4 v_color;\n"
"layout(binding = 0, std140) uniform something { int ui_zero; };\n"
"highp vec4 getCoords (void)\n"
"{\n"