addressing modes of the sampler and the top level of any mip pyramid are
used. Set W to zero. It behaves like the TEX instruction, but a filtered
sample is not generated. The four samples that contribute to filtering are
- placed into xyzw in clockwise order, starting with the (u,v) texture
+ placed into XYZW in clockwise order, starting with the (u,v) texture
coordinate delta at the following locations (-, +), (+, +), (+, -), (-, -),
where the magnitude of the deltas are half a texel.
sampler and the top level of any mip pyramid are used. Set W to zero. It
behaves like the SAMPLE instruction, but a filtered sample is not
generated. The four samples that contribute to filtering are placed into
- xyzw in counter-clockwise order, starting with the (u,v) texture coordinate
+ XYZW in counter-clockwise order, starting with the (u,v) texture coordinate
delta at the following locations (-, +), (+, +), (+, -), (-, -), where the
magnitude of the deltas are half a texel.