dEQP-VK.graphicsfuzz.modf-gl-color
authorPaul Thomson <paulthomson@google.com>
Mon, 9 Sep 2019 14:20:33 +0000 (15:20 +0100)
committerPaul Thomson <paulthomson@google.com>
Thu, 5 Dec 2019 16:21:00 +0000 (16:21 +0000)
Components: Vulkan

New Tests:

dEQP-VK.graphicsfuzz.modf-gl-color

Change-Id: I8394577742339f2c02a6c1e2d1b7a7093542c68e

android/cts/master/vk-master.txt
external/vulkancts/data/vulkan/amber/graphicsfuzz/index.txt
external/vulkancts/data/vulkan/amber/graphicsfuzz/modf-gl-color.amber [new file with mode: 0644]
external/vulkancts/mustpass/master/vk-default-no-waivers.txt
external/vulkancts/mustpass/master/vk-default.txt

index 279ca67..f003be5 100644 (file)
@@ -559382,6 +559382,7 @@ dEQP-VK.graphicsfuzz.mat-array-distance
 dEQP-VK.graphicsfuzz.matrices-and-return-in-loop
 dEQP-VK.graphicsfuzz.max-mix-conditional-discard
 dEQP-VK.graphicsfuzz.mix-floor-add
+dEQP-VK.graphicsfuzz.modf-gl-color
 dEQP-VK.graphicsfuzz.nested-for-loops-with-return
 dEQP-VK.graphicsfuzz.nested-ifs-and-return-in-for-loop
 dEQP-VK.graphicsfuzz.nested-loops-switch
index 6e7ed39..c476d88 100644 (file)
@@ -35,6 +35,7 @@
 {      "matrices-and-return-in-loop.amber",                    "matrices-and-return-in-loop",                  "A fragment shader with matrices and a return in a loop"                                                                },
 {      "max-mix-conditional-discard.amber",                    "max-mix-conditional-discard",                  "A fragment shader with an expression used in two discard guards"                                               },
 {      "mix-floor-add.amber",                                                  "mix-floor-add",                                                "A fragment shader with mix, uintBitsToFloat, and floor"                                                                },
+{      "modf-gl-color.amber",                                                  "modf-gl-color",                                                "A fragment shader with modf of gl color"                                                                                               },
 {      "nested-for-loops-with-return.amber",                   "nested-for-loops-with-return",                 "A fragment shader with two nested for loops with return"                                                               },
 {      "nested-ifs-and-return-in-for-loop.amber",              "nested-ifs-and-return-in-for-loop",    "A fragment shader with return in nest of ifs, inside loop"                                                             },
 {      "nested-loops-switch.amber",                                    "nested-loops-switch",                                  "A fragment shader with nested loops and a switch"                                                                              },
diff --git a/external/vulkancts/data/vulkan/amber/graphicsfuzz/modf-gl-color.amber b/external/vulkancts/data/vulkan/amber/graphicsfuzz/modf-gl-color.amber
new file mode 100644 (file)
index 0000000..83bfd91
--- /dev/null
@@ -0,0 +1,85 @@
+#!amber
+
+# Copyright 2019 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+#     http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a bug found by GraphicsFuzz.
+
+# Short description: A fragment shader with modf of gl color
+
+# The test passes because the shader writes the color red.
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# precision highp float;
+#
+# precision highp int;
+#
+# layout(location = 0) out vec4 _GLF_color;
+#
+# void main()
+# {
+#     modf(vec4(1.0, 0.0, 0.0, 1.0), _GLF_color);
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 7
+; Bound: 14
+; Schema: 0
+               OpCapability Shader
+          %1 = OpExtInstImport "GLSL.std.450"
+               OpMemoryModel Logical GLSL450
+               OpEntryPoint Fragment %4 "main" %12
+               OpExecutionMode %4 OriginUpperLeft
+               OpSource ESSL 310
+               OpName %4 "main"
+               OpName %12 "_GLF_color"
+               OpDecorate %12 Location 0
+          %2 = OpTypeVoid
+          %3 = OpTypeFunction %2
+          %6 = OpTypeFloat 32
+          %7 = OpTypeVector %6 4
+          %8 = OpConstant %6 1
+          %9 = OpConstant %6 0
+         %10 = OpConstantComposite %7 %8 %9 %9 %8
+         %11 = OpTypePointer Output %7
+         %12 = OpVariable %11 Output
+          %4 = OpFunction %2 None %3
+          %5 = OpLabel
+         %13 = OpExtInst %7 %1 Modf %10 %12
+               OpReturn
+               OpFunctionEnd
+END
+
+# uniforms for variant
+
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+  ATTACH variant_vertex_shader
+  ATTACH variant_fragment_shader
+  FRAMEBUFFER_SIZE 256 256
+  BIND BUFFER variant_framebuffer AS color LOCATION 0
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
index 249e28b..4f433c5 100644 (file)
@@ -561725,6 +561725,7 @@ dEQP-VK.graphicsfuzz.mat-array-distance
 dEQP-VK.graphicsfuzz.matrices-and-return-in-loop
 dEQP-VK.graphicsfuzz.max-mix-conditional-discard
 dEQP-VK.graphicsfuzz.mix-floor-add
+dEQP-VK.graphicsfuzz.modf-gl-color
 dEQP-VK.graphicsfuzz.nested-for-loops-with-return
 dEQP-VK.graphicsfuzz.nested-ifs-and-return-in-for-loop
 dEQP-VK.graphicsfuzz.nested-loops-switch
index 37caa37..eece2b9 100644 (file)
@@ -561572,6 +561572,7 @@ dEQP-VK.graphicsfuzz.mat-array-distance
 dEQP-VK.graphicsfuzz.matrices-and-return-in-loop
 dEQP-VK.graphicsfuzz.max-mix-conditional-discard
 dEQP-VK.graphicsfuzz.mix-floor-add
+dEQP-VK.graphicsfuzz.modf-gl-color
 dEQP-VK.graphicsfuzz.nested-for-loops-with-return
 dEQP-VK.graphicsfuzz.nested-ifs-and-return-in-for-loop
 dEQP-VK.graphicsfuzz.nested-loops-switch