As a map will implicitly go to level one unless explicitly mentioned
otherwise, remove all explicit =Level1 mappings, except for those with
preserve entries.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
};
type "LOCAL_EIGHT_LEVEL" {
modifiers= Shift+Lock+Control+LevelThree;
- map[Shift+Lock]= Level1;
map[Shift]= Level2;
map[Lock]= Level2;
map[LevelThree]= Level3;
};
type "FOUR_LEVEL_MIXED_KEYPAD" {
modifiers= Shift+NumLock+LevelThree;
- map[Shift+NumLock]= Level1;
map[NumLock]= Level2;
map[Shift]= Level2;
map[LevelThree]= Level3;