zink: flag all shaders for create during gfx program init
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Fri, 14 May 2021 22:10:08 +0000 (18:10 -0400)
committerMarge Bot <eric+marge@anholt.net>
Wed, 7 Jul 2021 03:21:41 +0000 (03:21 +0000)
now we can avoid needing extra conditionals in the update hotpath

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11740>

src/gallium/drivers/zink/zink_program.c

index 358490c..ecb2aa6 100644 (file)
@@ -430,6 +430,8 @@ zink_create_gfx_program(struct zink_context *ctx,
       if (stages[i] || prog->shaders[i])
          _mesa_hash_table_init(&prog->base.shader_cache[i], prog, keybox_hash, keybox_equals);
       prog->shaders[i] = stages[i];
+      /* always force shader creation during init */
+      ctx->dirty_shader_stages |= BITFIELD_BIT(i);
    }
    if (stages[PIPE_SHADER_TESS_EVAL] && !stages[PIPE_SHADER_TESS_CTRL]) {
       prog->shaders[PIPE_SHADER_TESS_EVAL]->generated =