gst_gl_window_win32_show (GstGLWindow * window)
{
GstGLWindowWin32 *window_win32 = GST_GL_WINDOW_WIN32 (window);
+ gint width = window_win32->priv->preferred_width;
+ gint height = window_win32->priv->preferred_height;
if (!window_win32->visible) {
HWND parent_id = window_win32->parent_win_id;
gst_gl_window_win32_draw (GstGLWindow * window)
{
GstGLWindowWin32 *window_win32 = GST_GL_WINDOW_WIN32 (window);
- gint width = window_win32->priv->preferred_width;
- gint height = window_win32->priv->preferred_height;
RedrawWindow (window_win32->internal_win_id, NULL, NULL,
RDW_NOERASE | RDW_INTERNALPAINT | RDW_INVALIDATE);