calc_zslice_offset(uint32_t tile_mode, unsigned z, unsigned pitch, unsigned nbh)
{
unsigned tile_h = NV50_TILE_HEIGHT(tile_mode);
- unsigned tile_d_shift = NV50_TILE_DIM_SHIFT(tile_mode, 2);
+ unsigned tile_d_shift = NV50_TILE_DIM_SHIFT(tile_mode, 1);
unsigned tile_d = 1 << tile_d_shift;
/* stride_2d == to next slice within this volume tile */
#define NV50_TILE_HEIGHT(m) ( 4 << NV50_TILE_DIM_SHIFT(m, 0))
#define NV50_TILE_DEPTH(m) ( 1 << NV50_TILE_DIM_SHIFT(m, 1))
-#define NV50_TILE_SIZE_2D(m) ((64 * 8) << \
+#define NV50_TILE_SIZE_2D(m) ((64 * 4) << \
NV50_TILE_DIM_SHIFT(m, 0))
#define NV50_TILE_SIZE(m) (NV50_TILE_SIZE_2D(m) << NV50_TILE_DIM_SHIFT(m, 1))