hmmmm gl-es doesnt like that texture2d thing. disable again.
authorraster <raster@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Wed, 12 May 2010 03:27:34 +0000 (03:27 +0000)
committerraster <raster@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Wed, 12 May 2010 03:27:34 +0000 (03:27 +0000)
git-svn-id: svn+ssh://svn.enlightenment.org/var/svn/e/trunk/evas@48774 7cbeb6ba-43b4-40fd-8cce-4c39aea84d33

src/modules/engines/gl_common/evas_gl_context.c

index 14a1333..618323e 100644 (file)
@@ -1242,7 +1242,7 @@ shader_array_flush(Evas_GL_Context *gc)
 
    if (gc->shader.cur_tex != gc->shader.current.cur_tex)
      {
-#if 1
+#if 0
         if (gc->shader.cur_tex)
           {
              glEnable(GL_TEXTURE_2D);