//Will be checked before calling exec()
earlyExit = true;
}
-#ifdef QT_GUI_LIB
+#if defined(QT_GUI_LIB) && !defined(QT_NO_OPENGL)
void onOpenGlContextCreated(QOpenGLContext *context);
#endif
};
void LoadWatcher::checkForWindow(QObject *o)
{
-#ifdef QT_GUI_LIB
+#if defined(QT_GUI_LIB) && !defined(QT_NO_OPENGL)
if (verboseMode && o->isWindowType() && o->inherits("QQuickWindow")) {
connect(o, SIGNAL(openglContextCreated(QOpenGLContext*)),
this, SLOT(onOpenGlContextCreated(QOpenGLContext*)));
#endif // QT_GUI_LIB
}
-#ifdef QT_GUI_LIB
+#if defined(QT_GUI_LIB) && !defined(QT_NO_OPENGL)
void LoadWatcher::onOpenGlContextCreated(QOpenGLContext *context)
{
context->makeCurrent(qobject_cast<QWindow *>(sender()));