#include "dev/intel_debug.h"
#include "util/format_rgb9e5.h"
-/* header-only include needed for _mesa_unorm_to_float and friends. */
-#include "mesa/main/format_utils.h"
#include "util/u_math.h"
#define FILE_DEBUG_FLAG DEBUG_BLORP
static void
brw_blorp_setup_coord_transform(struct brw_blorp_coord_transform *xform,
- GLfloat src0, GLfloat src1,
- GLfloat dst0, GLfloat dst1,
+ float src0, float src1,
+ float dst0, float dst1,
bool mirror)
{
double scale = (double)(src1 - src0) / (double)(dst1 - dst0);