The order of error checking was not quite being correct (maybe there is no correct
ordering, when many checks must be done and they affect each other).
So, check for block-name reuse twice.
int primitiveID()\r
{\r
return gl_PrimitiveID;\r
+ gl_PerFragment; // ERROR, block name can't get reused\r
}\r
ERROR: 0:5: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord
ERROR: 0:6: 'layout qualifier' : can only apply origin_upper_left and pixel_center_origin to gl_FragCoord
ERROR: 0:14: 'gl_FragCoord' : cannot redeclare after use
-ERROR: 4 compilation errors. No code generated.
+ERROR: 0:50: 'gl_PerFragment' : cannot be used (maybe an instance name is needed)
+ERROR: 0:50: 'gl_PerFragment' : undeclared identifier
+ERROR: 6 compilation errors. No code generated.
Shader version: 150
0:49 Sequence
0:49 Branch: Return with expression
0:49 'gl_PrimitiveID' ( flat in int PrimitiveID)
+0:50 'gl_PerFragment' ( temp float)
0:? Linker Objects
0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
0:? 'foo' ( smooth in 4-component vector of float)
virtual bool isImage() const { return basicType == EbtSampler && getSampler().isImage(); }
virtual bool isSubpass() const { return basicType == EbtSampler && getSampler().isSubpass(); }
virtual bool isTexture() const { return basicType == EbtSampler && getSampler().isTexture(); }
+ // Check the block-name convention of creating a block without populating it's members:
+ virtual bool isUnusableName() const { return isStruct() && structure == nullptr; }
virtual bool isParameterized() const { return typeParameters != nullptr; }
#ifdef GLSLANG_WEB
bool isAtomic() const { return false; }
// If this is a variable or a block, check it and all it contains, but if this
// is a member of an anonymous block, check the whole block, as the whole block
// will need to be copied up if it contains an unsized array.
- if (symbol->getType().containsUnsizedArray() ||
- (symbol->getAsAnonMember() &&
- symbol->getAsAnonMember()->getAnonContainer().getType().containsUnsizedArray()))
- makeEditable(symbol);
+ //
+ // This check is being done before the block-name check further down, so guard
+ // for that too.
+ if (!symbol->getType().isUnusableName()) {
+ if (symbol->getType().containsUnsizedArray() ||
+ (symbol->getAsAnonMember() &&
+ symbol->getAsAnonMember()->getAnonContainer().getType().containsUnsizedArray()))
+ makeEditable(symbol);
+ }
}
#endif
// See if it was a variable.
variable = symbol ? symbol->getAsVariable() : nullptr;
if (variable) {
- if ((variable->getType().getBasicType() == EbtBlock ||
- variable->getType().getBasicType() == EbtStruct) && variable->getType().getStruct() == nullptr) {
+ if (variable->getType().isUnusableName()) {
error(loc, "cannot be used (maybe an instance name is needed)", string->c_str(), "");
variable = nullptr;
}