return end;
}
+/**
+ * set_cursor_position() - set cursor position
+ *
+ * @priv: private data of the video console
+ * @row: new row
+ * @col: new column
+ */
+static void set_cursor_position(struct vidconsole_priv *priv, int row, int col)
+{
+ /*
+ * Ensure we stay in the bounds of the screen.
+ */
+ if (row >= priv->rows)
+ row = priv->rows - 1;
+ if (col >= priv->cols)
+ col = priv->cols - 1;
+
+ priv->ycur = row * priv->y_charsize;
+ priv->xcur_frac = priv->xstart_frac +
+ VID_TO_POS(col * priv->x_charsize);
+}
+
+/**
+ * get_cursor_position() - get cursor position
+ *
+ * @priv: private data of the video console
+ * @row: row
+ * @col: column
+ */
+static void get_cursor_position(struct vidconsole_priv *priv,
+ int *row, int *col)
+{
+ *row = priv->ycur / priv->y_charsize;
+ *col = VID_TO_PIXEL(priv->xcur_frac - priv->xstart_frac) /
+ priv->x_charsize;
+}
+
/*
* Process a character while accumulating an escape string. Chars are
* accumulated into escape_buf until the end of escape sequence is
/* Sanity checking for bogus ESC sequences: */
if (priv->escape_len >= sizeof(priv->escape_buf))
goto error;
- if (priv->escape_len == 0 && ch != '[')
- goto error;
+ if (priv->escape_len == 0) {
+ switch (ch) {
+ case '7':
+ /* Save cursor position */
+ get_cursor_position(priv, &priv->row_saved,
+ &priv->col_saved);
+ priv->escape = 0;
+
+ return;
+ case '8': {
+ /* Restore cursor position */
+ int row = priv->row_saved;
+ int col = priv->col_saved;
+
+ set_cursor_position(priv, row, col);
+ priv->escape = 0;
+ return;
+ }
+ case '[':
+ break;
+ default:
+ goto error;
+ }
+ }
priv->escape_buf[priv->escape_len++] = ch;
s++; /* ; */
s = parsenum(s, &col);
- /*
- * Ensure we stay in the bounds of the screen.
- */
- if (row >= priv->rows)
- row = priv->rows - 1;
- if (col >= priv->cols)
- col = priv->cols - 1;
-
- priv->ycur = row * priv->y_charsize;
- priv->xcur_frac = priv->xstart_frac +
- VID_TO_POS(col * priv->x_charsize);
+ set_cursor_position(priv, row, col);
break;
}
* Drivers must set up @rows, @cols, @x_charsize, @y_charsize in their probe()
* method. Drivers may set up @xstart_frac if desired.
*
- * @sdev: stdio device, acting as an output sink
- * @xcur_frac: Current X position, in fractional units (VID_TO_POS(x))
- * @ycur: Current Y position in pixels (0=top)
- * @rows: Number of text rows
- * @cols: Number of text columns
- * @x_charsize: Character width in pixels
- * @y_charsize: Character height in pixels
+ * @sdev: stdio device, acting as an output sink
+ * @xcur_frac: Current X position, in fractional units (VID_TO_POS(x))
+ * @ycur: Current Y position in pixels (0=top)
+ * @rows: Number of text rows
+ * @cols: Number of text columns
+ * @x_charsize: Character width in pixels
+ * @y_charsize: Character height in pixels
* @tab_width_frac: Tab width in fractional units
- * @xsize_frac: Width of the display in fractional units
+ * @xsize_frac: Width of the display in fractional units
* @xstart_frac: Left margin for the text console in fractional units
- * @last_ch: Last character written to the text console on this line
- * @escape: TRUE if currently accumulating an ANSI escape sequence
- * @escape_len: Length of accumulated escape sequence so far
- * @escape_buf: Buffer to accumulate escape sequence
+ * @last_ch: Last character written to the text console on this line
+ * @escape: TRUE if currently accumulating an ANSI escape sequence
+ * @escape_len: Length of accumulated escape sequence so far
+ * @col_saved: Saved X position, in fractional units (VID_TO_POS(x))
+ * @row_saved: Saved Y position in pixels (0=top)
+ * @escape_buf: Buffer to accumulate escape sequence
*/
struct vidconsole_priv {
struct stdio_dev sdev;
*/
int escape;
int escape_len;
+ int row_saved;
+ int col_saved;
char escape_buf[32];
};