if (!mb.FromMaybe(false))
return Local<Object>();
- CallbackInfo::New(env->isolate(), ui, callback, hint);
+ CallbackInfo::New(env->isolate(), ab, callback, hint);
return scope.Escape(ui);
}
--- /dev/null
+#include <node.h>
+#include <node_buffer.h>
+#include <util.h>
+#include <v8.h>
+
+static int alive;
+static char buf[1024];
+
+static void FreeCallback(char* data, void* hint) {
+ alive--;
+}
+
+void Alloc(const v8::FunctionCallbackInfo<v8::Value>& args) {
+ v8::Isolate* isolate = args.GetIsolate();
+ alive++;
+ args.GetReturnValue().Set(node::Buffer::New(
+ isolate,
+ buf,
+ sizeof(buf),
+ FreeCallback,
+ nullptr).ToLocalChecked());
+}
+
+void Check(const v8::FunctionCallbackInfo<v8::Value>& args) {
+ v8::Isolate* isolate = args.GetIsolate();
+ isolate->RequestGarbageCollectionForTesting(
+ v8::Isolate::kFullGarbageCollection);
+ CHECK_GT(alive, 0);
+}
+
+void init(v8::Local<v8::Object> target) {
+ NODE_SET_METHOD(target, "alloc", Alloc);
+ NODE_SET_METHOD(target, "check", Check);
+}
+
+NODE_MODULE(binding, init);
--- /dev/null
+'use strict';
+// Flags: --expose-gc
+
+var assert = require('assert');
+var binding = require('./build/Release/binding');
+var buf = binding.alloc();
+var slice = buf.slice(32);
+buf = null;
+binding.check(slice);