int x, int y,
guint32 color)
{
- CoglTextureVertex verts[4] = {
- { .x = 0, .y = 0, .z = 0 },
- { .x = 0, .y = QUAD_WIDTH, .z = 0 },
- { .x = QUAD_WIDTH, .y = QUAD_WIDTH, .z = 0 },
- { .x = QUAD_WIDTH, .y = 0, .z = 0 },
- };
+ CoglTextureVertex verts[4];
CoglHandle vbo;
+ verts[0].x = 0;
+ verts[0].y = 0;
+ verts[0].z = 0;
+ verts[1].x = 0;
+ verts[1].y = QUAD_WIDTH;
+ verts[1].z = 0;
+ verts[2].x = QUAD_WIDTH;
+ verts[2].y = QUAD_WIDTH;
+ verts[2].z = 0;
+ verts[3].x = QUAD_WIDTH;
+ verts[3].y = 0;
+ verts[3].z = 0;
+
cogl_push_matrix ();
cogl_translate (x * QUAD_WIDTH, y * QUAD_WIDTH, 0);