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Emotion generic: Don't cancel player add cb on first try
author
bdilly
<bdilly>
Tue, 13 Mar 2012 18:48:31 +0000
(18:48 +0000)
committer
bdilly
<bdilly@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Tue, 13 Mar 2012 18:48:31 +0000
(18:48 +0000)
If it's not the player we expect, let's give the other registered
callbacks a chance.
git-svn-id: http://svn.enlightenment.org/svn/e/trunk/emotion@69300
7cbeb6ba
-43b4-40fd-8cce-
4c39aea84d33
src/modules/generic/emotion_generic.c
patch
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diff --git
a/src/modules/generic/emotion_generic.c
b/src/modules/generic/emotion_generic.c
index
b67a78b
..
4c2c6fb
100644
(file)
--- a/
src/modules/generic/emotion_generic.c
+++ b/
src/modules/generic/emotion_generic.c
@@
-849,8
+849,8
@@
_player_add_cb(void *data, int type __UNUSED__, void *event)
if (ev->player.exe != player)
{
-
ERR
("ev->player != player.");
- return ECORE_CALLBACK_
DONE
;
+
INF
("ev->player != player.");
+ return ECORE_CALLBACK_
PASS_ON
;
}
_player_send_cmd(ev, EM_CMD_INIT);