Emotion generic: Don't cancel player add cb on first try
authorbdilly <bdilly>
Tue, 13 Mar 2012 18:48:31 +0000 (18:48 +0000)
committerbdilly <bdilly@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Tue, 13 Mar 2012 18:48:31 +0000 (18:48 +0000)
If it's not the player we expect, let's give the other registered
callbacks a chance.

git-svn-id: http://svn.enlightenment.org/svn/e/trunk/emotion@69300 7cbeb6ba-43b4-40fd-8cce-4c39aea84d33

src/modules/generic/emotion_generic.c

index b67a78b..4c2c6fb 100644 (file)
@@ -849,8 +849,8 @@ _player_add_cb(void *data, int type __UNUSED__, void *event)
 
    if (ev->player.exe != player)
      {
-       ERR("ev->player != player.");
-       return ECORE_CALLBACK_DONE;
+       INF("ev->player != player.");
+       return ECORE_CALLBACK_PASS_ON;
      }
 
    _player_send_cmd(ev, EM_CMD_INIT);