--- /dev/null
+group basic "Name Hiding Tests"
+
+ case hidden_name_1
+ version 300 es
+ values { output float out0 = 0.0; }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+ float S()
+ {
+ struct S { int i; };
+ S s;
+ s.i = 1;
+ return 0.0;
+ }
+ ${DECLARATIONS}
+
+ void main()
+ {
+ out0 = S();
+ ${OUTPUT}
+ }
+ ""
+ end
+
+ case hidden_name_2
+ version 300 es
+ values { output float out0 = 3.0; }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+ struct S { int i; };
+ S s1;
+ float fun()
+ {
+ struct S { float f; };
+ S s2;
+ s2.f = 2.0;
+ return s2.f;
+ }
+ S s3;
+ ${DECLARATIONS}
+
+ void main()
+ {
+ s1.i = 1;
+ s3.i = 3;
+ out0 = float(s1.i) + fun();
+ ${OUTPUT}
+ }
+ ""
+ end
+
+ case hidden_name_3
+ version 300 es
+ expect compile_fail
+
+ both ""
+ #version 300 es
+ precision mediump float;
+ struct S { int i; };
+ struct S { float f; };
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${OUTPUT}
+ }
+ ""
+ end
+
+end # operator_precedence
+
KHR-GLES3.shaders.literal_parsing.int_overflow_2_fragment
KHR-GLES3.shaders.literal_parsing.int_wrap_1
KHR-GLES3.shaders.literal_parsing.int_wrap_2
+KHR-GLES3.shaders.name_hiding.basic.hidden_name_1_vertex
+KHR-GLES3.shaders.name_hiding.basic.hidden_name_1_fragment
+KHR-GLES3.shaders.name_hiding.basic.hidden_name_2_vertex
+KHR-GLES3.shaders.name_hiding.basic.hidden_name_2_fragment
+KHR-GLES3.shaders.name_hiding.basic.hidden_name_3_vertex
+KHR-GLES3.shaders.name_hiding.basic.hidden_name_3_fragment
KHR-GLES3.shaders.struct.local.basic_vertex
KHR-GLES3.shaders.struct.local.basic_fragment
KHR-GLES3.shaders.struct.local.nested_vertex
addChild(new deqp::ShaderLibraryGroup(m_context, "preprocessor", "Preprocessor Tests", "preprocessor.test"));
addChild(new deqp::ShaderLibraryGroup(m_context, "literal_parsing", "Literal Parsing Tests",
"literal_parsing.test"));
+ addChild(new deqp::ShaderLibraryGroup(m_context, "name_hiding", "Name Hiding Tests", "name_hiding.test"));
addChild(new deqp::ShaderStructTests(m_context, glu::GLSL_VERSION_300_ES));
addChild(new deqp::ShaderSwitchTests(m_context, glu::GLSL_VERSION_300_ES));
addChild(new deqp::UniformBlockTests(m_context, glu::GLSL_VERSION_300_ES));