#include <windows.h>
-typedef CRITICAL_SECTION Eina_Lock;
+typedef CRITICAL_SECTION Eina_Lock;
+typedef struct _Eina_Condition Eina_Condition;
+
+#if _WIN32_WINNT >= 0x0600
+struct _Eina_Condition
+{
+ CRITICAL_SECTION mutex;
+ CONDITION_VARIABLE condition;
+};
+#else
+struct _Eina_Condition
+{
+ int waiters_count;
+ CRITICAL_SECTION waiters_count_lock;
+ CRITICAL_SECTION mutex;
+ HANDLE semaphore;
+ HANDLE waiters_done;
+ Eina_Bool was_broadcast;
+};
+#endif
+
EAPI extern Eina_Bool _eina_threads_activated;
DeleteCriticalSection(mutex);
}
-static inline Eina_Bool
+static inline Eina_Lock_Result
eina_lock_take(Eina_Lock *mutex)
{
#ifdef EINA_HAVE_ON_OFF_THREADS
- if (!_eina_threads_activated) return EINA_FALSE;
+ if (!_eina_threads_activated) return EINA_LOCK_FAIL;
#endif
EnterCriticalSection(mutex);
- return EINA_TRUE;
+ return EINA_LOCK_SUCCEED;
}
-static inline Eina_Bool
+static inline Eina_Lock_Result
eina_lock_take_try(Eina_Lock *mutex)
{
#ifdef EINA_HAVE_ON_OFF_THREADS
- if (!_eina_threads_activated) return EINA_FALSE;
+ if (!_eina_threads_activated) return EINA_LOCK_FAIL;
#endif
- return TryEnterCriticalSection(mutex) == 0 ? EINA_FALSE : EINA_TRUE;
+ return TryEnterCriticalSection(mutex) == 0 ? EINA_LOCK_FAIL : EINA_LOCK_SUCCEED;
}
-static inline Eina_Bool
+static inline Eina_Lock_Result
eina_lock_release(Eina_Lock *mutex)
{
#ifdef EINA_HAVE_ON_OFF_THREADS
- if (!_eina_threads_activated) return EINA_FALSE;
+ if (!_eina_threads_activated) return EINA_LOCK_FAIL;
#endif
LeaveCriticalSection(mutex);
+ return EINA_LOCK_SUCCEED;
+}
+
+static inline void
+eina_lock_debug(const Eina_Lock *mutex)
+{
+ (void)mutex;
+}
+
+static inline Eina_Bool
+eina_condition_new(Eina_Condition *cond, Eina_Lock *mutex)
+{
+#if _WIN32_WINNT >= 0x0600
+ InitializeCriticalSection(&cond->mutex);
+ InitializeConditionVariable(&cond->condition);
+#else
+ cond->waiters_count = 0;
+ cond->was_broadcast = EINA_FALSE;
+ cond->mutex = *mutex;
+ cond->semaphore = CreateSemaphore(NULL, // no security
+ 0, // initially 0
+ 0x7fffffff, // max count
+ NULL); // unnamed
+ if (!cond->semaphore)
+ return EINA_FALSE;
+
+ InitializeCriticalSection(&cond->waiters_count_lock);
+ InitializeCriticalSection(&cond->mutex);
+
+ cond->waiters_done = CreateEvent(NULL, // no security
+ FALSE, // auto-reset
+ FALSE, // non-signaled initially
+ NULL); // unnamed
+ if (!cond->waiters_done)
+ {
+ CloseHandle(cond->semaphore);
+ return EINA_FALSE;
+ }
+
return EINA_TRUE;
+#endif
+}
+
+static inline void
+eina_condition_free(Eina_Condition *cond)
+{
+#if _WIN32_WINNT >= 0x0600
+ DeleteCriticalSection(&cond->mutex);
+#else
+ CloseHandle(cond->waiters_done);
+ DeleteCriticalSection(&cond->mutex);
+ DeleteCriticalSection(&cond->waiters_count_lock);
+ CloseHandle(cond->semaphore);
+#endif
+}
+
+static inline Eina_Bool
+eina_condition_wait(Eina_Condition *cond)
+{
+#if _WIN32_WINNT >= 0x0600
+ SleepConditionVariableCS(&cond->condition, &cond->mutex, INFINITE);
+#else
+ DWORD ret;
+ Eina_Bool last_waiter;
+
+ /* Avoid race conditions. */
+ EnterCriticalSection(&cond->waiters_count_lock);
+ cond->waiters_count++;
+ LeaveCriticalSection(&cond->waiters_count_lock);
+
+ /*
+ * This call atomically releases the mutex and waits on the
+ * semaphore until <pthread_cond_signal> or <pthread_cond_broadcast>
+ * are called by another thread.
+ */
+ ret = SignalObjectAndWait(&cond->mutex, cond->semaphore, INFINITE, FALSE);
+ if (ret == WAIT_FAILED)
+ return EINA_FALSE;
+
+ /* Reacquire lock to avoid race conditions. */
+ EnterCriticalSection(&cond->waiters_count_lock);
+
+ /* We're no longer waiting... */
+ cond->waiters_count--;
+
+ /* Check to see if we're the last waiter after <pthread_cond_broadcast>. */
+ last_waiter = (cond->was_broadcast) && (cond->waiters_count == 0);
+
+ LeaveCriticalSection(&cond->waiters_count_lock);
+
+ /*
+ * If we're the last waiter thread during this particular broadcast
+ * then let all the other threads proceed.
+ */
+ if (last_waiter)
+ {
+ /*
+ * This call atomically signals the <waiters_done_> event and waits until
+ * it can acquire the <external_mutex>. This is required to ensure fairness.
+ */
+ ret = SignalObjectAndWait(cond->waiters_done, &cond->mutex, INFINITE, FALSE);
+ if (ret == WAIT_FAILED)
+ return EINA_FALSE;
+ }
+ else
+ {
+ /*
+ * Always regain the external mutex since that's the guarantee we
+ * give to our callers.
+ */
+ ret = WaitForSingleObject(&cond->mutex, INFINITE);
+ if (ret == WAIT_FAILED)
+ return EINA_FALSE;
+ }
+
+ return EINA_TRUE;
+#endif
+}
+
+static inline Eina_Bool
+eina_condition_broadcast(Eina_Condition *cond)
+{
+#if _WIN32_WINNT >= 0x0600
+ WakeAllConditionVariable(&cond->condition);
+#else
+ Eina_Bool have_waiters;
+
+ /*
+ * This is needed to ensure that <waiters_count_> and <was_broadcast_> are
+ * consistent relative to each other.
+ */
+ EnterCriticalSection(&cond->waiters_count_lock);
+ have_waiters = EINA_FALSE;
+
+ if (cond->waiters_count > 0)
+ {
+ /*
+ * We are broadcasting, even if there is just one waiter...
+ * Record that we are broadcasting, which helps optimize
+ * <pthread_cond_wait> for the non-broadcast case.
+ */
+ cond->was_broadcast = EINA_TRUE;
+ have_waiters = EINA_TRUE;
+ }
+
+ if (have_waiters)
+ {
+ DWORD ret;
+
+ /* Wake up all the waiters atomically. */
+ ret = ReleaseSemaphore(cond->semaphore, cond->waiters_count, 0);
+ LeaveCriticalSection(&cond->waiters_count_lock);
+ if (!ret) return EINA_FALSE;
+
+ /*
+ * Wait for all the awakened threads to acquire the counting
+ * semaphore.
+ */
+ ret = WaitForSingleObject(cond->waiters_done, INFINITE);
+ if (ret == WAIT_FAILED)
+ return EINA_FALSE;
+ /*
+ * This assignment is okay, even without the <waiters_count_lock_> held
+ * because no other waiter threads can wake up to access it.
+ */
+ cond->was_broadcast = EINA_FALSE;
+ }
+ else
+ LeaveCriticalSection(&cond->waiters_count_lock);
+
+ return EINA_TRUE;
+#endif
+}
+
+static inline Eina_Bool
+eina_condition_signal(Eina_Condition *cond)
+{
+#if _WIN32_WINNT >= 0x0600
+ WakeConditionVariable(&cond->condition);
+#else
+ Eina_Bool have_waiters;
+
+ EnterCriticalSection(&cond->waiters_count_lock);
+ have_waiters = (cond->waiters_count > 0);
+ LeaveCriticalSection(&cond->waiters_count_lock);
+
+ /* If there aren't any waiters, then this is a no-op. */
+ if (have_waiters)
+ {
+ if (!ReleaseSemaphore(cond->semaphore, 1, 0))
+ return EINA_FALSE;
+ }
+
+ return EINA_TRUE;
+#endif
}
#endif
CloseHandle(*mutex);
}
-static inline Eina_Bool
+static inline Eina_Lock_Result
eina_lock_take(Eina_Lock *mutex)
{
DWORD res;
#ifdef EINA_HAVE_ON_OFF_THREADS
- if (!_eina_threads_activated) return EINA_FALSE;
+ if (!_eina_threads_activated) return EINA_LOCK_FAIL;
#endif
res = WaitForSingleObject(*mutex, INFINITE);
if ((res == WAIT_ABANDONED) || (res == WAIT_FAILED))
- return EINA_FALSE;
+ return EINA_LOCK_FAIL;
- return EINA_TRUE;
+ return EINA_LOCK_SUCCEED;
}
-static inline Eina_Bool
+static inline Eina_Lock_Result
eina_lock_take_try(Eina_Lock *mutex)
{
return eina_lock_take(*mutex);
}
-static inline Eina_Bool
+static inline Eina_Lock_Result
eina_lock_release(Eina_Lock *mutex)
{
#ifdef EINA_HAVE_ON_OFF_THREADS
- if (!_eina_threads_activated) return EINA_FALSE;
+ if (!_eina_threads_activated) return ;
#endif
- return ReleaseMutex(*mutex);
+ return ReleaseMutex(*mutex) ? EINA_LOCK_SUCCEED : EINA_LOCK_FAIL;
+}
+
+static inline void
+eina_lock_debug(const Eina_Lock *mutex)
+{
+}
+
+static inline Eina_Bool
+eina_condition_new(Eina_Condition *cond, Eina_Lock *mutex)
+{
+ return EINA_FALSE;
+}
+
+static inline void
+eina_condition_free(Eina_Condition *cond)
+{
+}
+
+static inline Eina_Bool
+eina_condition_wait(Eina_Condition *cond)
+{
+ return EINA_FALSE;
+}
+
+static inline Eina_Bool
+eina_condition_broadcast(Eina_Condition *cond)
+{
+ return EINA_FALSE;
+}
+
+static inline Eina_Bool
+eina_condition_signal(Eina_Condition *cond)
+{
+ return EINA_FALSE;
}