psb_gfx-y += gem_glue.o \
backlight.o \
power.o \
+ framebuffer.o \
psb_drv.o \
psb_gem.o \
- psb_fb.o \
psb_2d.o \
psb_gtt.o \
psb_intel_bios.o \
#include "psb_drv.h"
#include "psb_intel_reg.h"
#include "psb_intel_drv.h"
-#include "psb_fb.h"
+#include "framebuffer.h"
#include "mdfld_output.h"
*
*/
-#ifndef _PSB_FB_H_
-#define _PSB_FB_H_
+#ifndef _FRAMEBUFFER_H_
+#define _FRAMEBUFFER_H_
#include <linux/version.h>
#include <drm/drmP.h>
* Eric Anholt <eric@anholt.net>
*/
-#include "psb_fb.h"
+#include "framebuffer.h"
#include "psb_intel_display.h"
#include "mdfld_dsi_dbi.h"
#include "mdfld_dsi_dpi.h"
#include <linux/pm_runtime.h>
#include <drm/drmP.h>
-#include "psb_fb.h"
+#include "framebuffer.h"
#include "psb_drv.h"
#include "psb_intel_drv.h"
#include "psb_intel_reg.h"
#include "psb_drv.h"
#include "psb_reg.h"
-#include "psb_drv.h"
-#include "psb_fb.h"
+#include "framebuffer.h"
/**
* psb_spank - reset the 2D engine
#include <drm/drm.h>
#include "psb_drm.h"
#include "psb_drv.h"
-#include "psb_fb.h"
+#include "framebuffer.h"
#include "psb_reg.h"
#include "psb_intel_reg.h"
#include "psb_intel_bios.h"
#include <linux/pm_runtime.h>
#include <drm/drmP.h>
-#include "psb_fb.h"
+#include "framebuffer.h"
#include "psb_drv.h"
#include "psb_intel_drv.h"
#include "psb_intel_reg.h"