#include "FUiAnim_VisualElementCoordinateSystem.h"
#include "FUiAnim_VisualElementCanvas.h"
#include "FUiAnim_VisualElementSurfaceImpl.h"
+#include "FUiAnim_DisplayManager.h"
namespace Tizen { namespace Ui { namespace Animations
{
pCanvasImpl->_pCoordHolder->Init(revisedBounds);
}
+ _DisplayManager::RestoreContext();
return r;
}
Handle window = _VisualElementSurfaceImpl::GetInstance(surface)->GetNativeHandle();
- return pCanvasImpl->Construct(window, rectangle);
+ result r = pCanvasImpl->Construct(window, rectangle);
+ _DisplayManager::RestoreContext();
+ return r;
}
}}}