This is Shader Binary Multiple Shader Objects test case proposal to
CTS_ARB_gl_spirv specification.
Components: OpenGL
VK-GL-CTS issue: 554
Change-Id: I05817ca5e8daf5f1e08a849a67de3784376f317a
Perform drawing and verify the result. Expect the same result as for
previous case.
+ * Shader Binary Multiple Shader Objects
+
+ - Create GLSL shader for at least two shading stages. Use glslang to compile
+ GLSL shaders to single SPIR-V module. Create shader object for each stage and
+ perform ShaderBinary function passing shader set as an argument, use
+ SHADER_BINARY_FORMAT_SPIR_V_ARB binary format. Specialize shader objects
+ using SpecializeShader function with proper entry point argument for each
+ shader.
+
+ Perform drawing and verify if the result is as expected.
+
* State Queries
- Verify if GetShaderiv with <pname> set to SPIR_V_BINARY_ARB used on valid