{
case 2:
DE_ASSERT(size.z() == 1);
- gl.compressedTexImage2D(glTarget, level, format, size.x(), size.y(), 0, dataSize, data);
+ gl.compressedTexImage2D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), 0, (glw::GLsizei)dataSize, data);
GLU_EXPECT_NO_ERROR(gl.getError(), "glCompressedTexImage2D failed.");
break;
case 3:
- gl.compressedTexImage3D(glTarget, level, format, size.x(), size.y(), size.z(), 0, dataSize, data);
+ gl.compressedTexImage3D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), (glw::GLsizei)size.z(), 0, (glw::GLsizei)dataSize, data);
GLU_EXPECT_NO_ERROR(gl.getError(), "glCompressedTexImage3D failed.");
break;
{
case 2:
DE_ASSERT(size.z() == 1);
- gl.texImage2D(glTarget, level, format, size.x(), size.y(), 0, glFormat, glType, data);
+ gl.texImage2D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), 0, glFormat, glType, data);
GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage2D failed.");
break;
case 3:
- gl.texImage3D(glTarget, level, format, size.x(), size.y(), size.z(), 0, glFormat, glType, data);
+ gl.texImage3D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), (glw::GLsizei)size.z(), 0, glFormat, glType, data);
GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage3D failed.");
break;
decompressTexture(levelDatas, levelAccesses, renderContext, info, data);
{
- const tcu::Texture2DView refTexture(levelAccesses.size(), &(levelAccesses[0]));
+ const tcu::Texture2DView refTexture((int)levelAccesses.size(), &(levelAccesses[0]));
verifyTexture2DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture);
}
else
{
const vector<tcu::ConstPixelBufferAccess> levelAccesses = getLevelAccesses(data, info);
- const tcu::Texture2DView refTexture (levelAccesses.size(), &(levelAccesses[0]));
+ const tcu::Texture2DView refTexture ((int)levelAccesses.size(), &(levelAccesses[0]));
verifyTexture2DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture);
}
decompressTexture(levelDatas, levelAccesses, renderContext, info, data);
{
- const tcu::Texture3DView refTexture(levelAccesses.size(), &(levelAccesses[0]));
+ const tcu::Texture3DView refTexture((int)levelAccesses.size(), &(levelAccesses[0]));
verifyTexture3DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture);
}
else
{
const vector<tcu::ConstPixelBufferAccess> levelAccesses = getLevelAccesses(data, info);
- const tcu::Texture3DView refTexture (levelAccesses.size(), &(levelAccesses[0]));
+ const tcu::Texture3DView refTexture ((int)levelAccesses.size(), &(levelAccesses[0]));
verifyTexture3DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture);
}
decompressTexture(levelDatas, levelAccesses, renderContext, info, data);
{
- const tcu::Texture2DArrayView refTexture(levelAccesses.size(), &(levelAccesses[0]));
+ const tcu::Texture2DArrayView refTexture((int)levelAccesses.size(), &(levelAccesses[0]));
verifyTexture2DArrayView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture);
}
else
{
const vector<tcu::ConstPixelBufferAccess> levelAccesses = getLevelAccesses(data, info);
- const tcu::Texture2DArrayView refTexture (levelAccesses.size(), &(levelAccesses[0]));
+ const tcu::Texture2DArrayView refTexture ((int)levelAccesses.size(), &(levelAccesses[0]));
verifyTexture2DArrayView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture);
}