This should not have re-introduced this lowering, effectively reverting
dcf3ae72abf78e8959c5b5a94ef332c0b7396ab2.
Fixes:
16971cd667b ("zink: add driver-workaround for missing gl_point_size")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20195>
ctx->gfx_stages[prev_vertex_stage]->nir,
lower_line_stipple ? SHADER_PRIM_LINE_STRIP : SHADER_PRIM_POINTS,
lower_line_stipple ? 2 : 1);
- NIR_PASS_V(nir, nir_lower_gs_intrinsics, nir_lower_gs_intrinsics_per_stream);
struct zink_shader *shader = zink_shader_create(screen, nir, NULL);
ctx->gfx_stages[prev_vertex_stage]->non_fs.generated_gs = shader;