It's best to ensure the functions only used in one compilation unit are
marked as static so GCC can inline them if it feels like it.
+ b->dx;
}
-gint
+static gint
_clutter_bezier_t2y (const ClutterBezier * b, _FixedT t)
{
/*
}
}
-void
+static void
add_stencil_clip_rectangle (float x_1,
float y_1,
float x_2,
/* Try to push a rectangle given in object coordinates as a rectangle in window
* coordinates instead of object coordinates */
-gboolean
+static gboolean
try_pushing_rect_as_window_rect (float x_1,
float y_1,
float x_2,