fail_if (gl_allocator == NULL);
/* test allocator creation */
- ASSERT_WARNING (mem = gst_allocator_alloc (gl_allocator, 0, NULL);
- );
+ ASSERT_WARNING (mem = gst_allocator_alloc (gl_allocator, 0, NULL));
for (i = 0; i < G_N_ELEMENTS (formats); i++) {
GstVideoInfo v_info;
GST_END_TEST;
+/* one red rgba pixel */
+static gchar rgba_pixel[] = {
+ 0xff, 0x00, 0x00, 0xff,
+};
+
+GST_START_TEST (test_transfer)
+{
+ GstAllocator *gl_allocator;
+ GstVideoInfo v_info;
+ GstMemory *mem, *mem2, *mem3;
+ GstMapInfo map_info;
+
+ gl_allocator = gst_allocator_find (GST_GL_MEMORY_ALLOCATOR);
+ fail_if (gl_allocator == NULL);
+
+ gst_video_info_set_format (&v_info, GST_VIDEO_FORMAT_RGBA, 1, 1);
+
+ /* texture creation */
+ mem = (GstMemory *) gst_gl_memory_alloc (context, &v_info, 0);
+ fail_unless (!GST_GL_MEMORY_FLAG_IS_SET (mem,
+ GST_GL_MEMORY_FLAG_NEED_UPLOAD));
+ fail_unless (!GST_GL_MEMORY_FLAG_IS_SET (mem,
+ GST_GL_MEMORY_FLAG_NEED_DOWNLOAD));
+
+ /* test wrapping raw data */
+ mem2 =
+ (GstMemory *) gst_gl_memory_wrapped (context, &v_info, 0, rgba_pixel,
+ NULL, NULL);
+ fail_if (mem == NULL);
+
+ fail_unless (GST_GL_MEMORY_FLAG_IS_SET (mem2,
+ GST_GL_MEMORY_FLAG_NEED_UPLOAD));
+ fail_unless (!GST_GL_MEMORY_FLAG_IS_SET (mem2,
+ GST_GL_MEMORY_FLAG_NEED_DOWNLOAD));
+
+ /* wrapped texture creation */
+ mem3 = (GstMemory *) gst_gl_memory_wrapped_texture (context,
+ ((GstGLMemory *) mem)->tex_id, &v_info, 0, NULL, NULL);
+ fail_unless (!GST_GL_MEMORY_FLAG_IS_SET (mem3,
+ GST_GL_MEMORY_FLAG_NEED_UPLOAD));
+ fail_unless (GST_GL_MEMORY_FLAG_IS_SET (mem3,
+ GST_GL_MEMORY_FLAG_NEED_DOWNLOAD));
+
+ /* check data/flags are correct */
+ fail_unless (gst_memory_map (mem2, &map_info, GST_MAP_READ));
+
+ fail_unless (GST_GL_MEMORY_FLAG_IS_SET (mem2,
+ GST_GL_MEMORY_FLAG_NEED_UPLOAD));
+ fail_unless (!GST_GL_MEMORY_FLAG_IS_SET (mem2,
+ GST_GL_MEMORY_FLAG_NEED_DOWNLOAD));
+
+ fail_unless (((gchar *) map_info.data)[0] == rgba_pixel[0]);
+ fail_unless (((gchar *) map_info.data)[1] == rgba_pixel[1]);
+ fail_unless (((gchar *) map_info.data)[2] == rgba_pixel[2]);
+ fail_unless (((gchar *) map_info.data)[3] == rgba_pixel[3]);
+
+ gst_memory_unmap (mem2, &map_info);
+
+ fail_unless (GST_GL_MEMORY_FLAG_IS_SET (mem2,
+ GST_GL_MEMORY_FLAG_NEED_UPLOAD));
+ fail_unless (!GST_GL_MEMORY_FLAG_IS_SET (mem2,
+ GST_GL_MEMORY_FLAG_NEED_DOWNLOAD));
+
+ fail_unless (gst_memory_map (mem2, &map_info, GST_MAP_READ | GST_MAP_GL));
+
+ fail_unless (!GST_GL_MEMORY_FLAG_IS_SET (mem2,
+ GST_GL_MEMORY_FLAG_NEED_UPLOAD));
+ fail_unless (!GST_GL_MEMORY_FLAG_IS_SET (mem2,
+ GST_GL_MEMORY_FLAG_NEED_DOWNLOAD));
+
+ /* test texture copy */
+ fail_unless (gst_gl_memory_copy_into_texture ((GstGLMemory *) mem2,
+ ((GstGLMemory *) mem)->tex_id, GST_VIDEO_GL_TEXTURE_TYPE_RGBA, 1, 1,
+ 4, FALSE));
+ GST_GL_MEMORY_FLAG_SET (mem, GST_GL_MEMORY_FLAG_NEED_DOWNLOAD);
+
+ fail_unless (!GST_GL_MEMORY_FLAG_IS_SET (mem2,
+ GST_GL_MEMORY_FLAG_NEED_UPLOAD));
+ fail_unless (!GST_GL_MEMORY_FLAG_IS_SET (mem2,
+ GST_GL_MEMORY_FLAG_NEED_DOWNLOAD));
+ fail_unless (!GST_GL_MEMORY_FLAG_IS_SET (mem,
+ GST_GL_MEMORY_FLAG_NEED_UPLOAD));
+ fail_unless (GST_GL_MEMORY_FLAG_IS_SET (mem,
+ GST_GL_MEMORY_FLAG_NEED_DOWNLOAD));
+
+ gst_memory_unmap (mem2, &map_info);
+
+ /* test download of copied texture */
+ fail_unless (gst_memory_map (mem, &map_info, GST_MAP_READ));
+
+ fail_unless (((gchar *) map_info.data)[0] == rgba_pixel[0]);
+ fail_unless (((gchar *) map_info.data)[1] == rgba_pixel[1]);
+ fail_unless (((gchar *) map_info.data)[2] == rgba_pixel[2]);
+ fail_unless (((gchar *) map_info.data)[3] == rgba_pixel[3]);
+
+ gst_memory_unmap (mem, &map_info);
+
+ /* test download of wrapped copied texture */
+ fail_unless (gst_memory_map (mem3, &map_info, GST_MAP_READ));
+
+ fail_unless (!GST_GL_MEMORY_FLAG_IS_SET (mem,
+ GST_GL_MEMORY_FLAG_NEED_UPLOAD));
+ fail_unless (!GST_GL_MEMORY_FLAG_IS_SET (mem,
+ GST_GL_MEMORY_FLAG_NEED_DOWNLOAD));
+
+ fail_unless (((gchar *) map_info.data)[0] == rgba_pixel[0]);
+ fail_unless (((gchar *) map_info.data)[1] == rgba_pixel[1]);
+ fail_unless (((gchar *) map_info.data)[2] == rgba_pixel[2]);
+ fail_unless (((gchar *) map_info.data)[3] == rgba_pixel[3]);
+
+ gst_memory_unmap (mem3, &map_info);
+
+ /* test upload flag */
+ fail_unless (gst_memory_map (mem3, &map_info, GST_MAP_WRITE));
+ gst_memory_unmap (mem3, &map_info);
+
+ fail_unless (GST_GL_MEMORY_FLAG_IS_SET (mem3,
+ GST_GL_MEMORY_FLAG_NEED_UPLOAD));
+ fail_unless (!GST_GL_MEMORY_FLAG_IS_SET (mem3,
+ GST_GL_MEMORY_FLAG_NEED_DOWNLOAD));
+
+ /* test download flag */
+ fail_unless (gst_memory_map (mem3, &map_info, GST_MAP_WRITE | GST_MAP_GL));
+ gst_memory_unmap (mem3, &map_info);
+
+ fail_unless (!GST_GL_MEMORY_FLAG_IS_SET (mem3,
+ GST_GL_MEMORY_FLAG_NEED_UPLOAD));
+ fail_unless (GST_GL_MEMORY_FLAG_IS_SET (mem3,
+ GST_GL_MEMORY_FLAG_NEED_DOWNLOAD));
+
+ if (gst_gl_context_get_error ())
+ printf ("%s\n", gst_gl_context_get_error ());
+ fail_if (gst_gl_context_get_error () != NULL);
+
+ gst_memory_unref (mem);
+ gst_memory_unref (mem2);
+ gst_memory_unref (mem3);
+ gst_object_unref (gl_allocator);
+}
+
+GST_END_TEST;
static Suite *
gst_gl_memory_suite (void)
suite_add_tcase (s, tc_chain);
tcase_add_checked_fixture (tc_chain, setup, teardown);
tcase_add_test (tc_chain, test_basic);
+ tcase_add_test (tc_chain, test_transfer);
return s;
}