Input: gameport - add ISA and HAS_IOPORT dependencies
authorNiklas Schnelle <schnelle@linux.ibm.com>
Wed, 5 Jul 2023 21:56:28 +0000 (14:56 -0700)
committerDmitry Torokhov <dmitry.torokhov@gmail.com>
Thu, 6 Jul 2023 00:32:34 +0000 (17:32 -0700)
In a future patch HAS_IOPORT=n will result in inb()/outb() and friends
not being declared. As ISA already implies HAS_IOPORT we can simply add
this dependency and guard sections of code using inb()/outb() as
alternative access methods.

Co-developed-by: Arnd Bergmann <arnd@kernel.org>
Signed-off-by: Arnd Bergmann <arnd@kernel.org>
Signed-off-by: Niklas Schnelle <schnelle@linux.ibm.com>
Link: https://lore.kernel.org/r/20230703152355.3897456-2-schnelle@linux.ibm.com
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
drivers/input/gameport/Kconfig
drivers/input/gameport/gameport.c

index 5a2c2fb..fe73b26 100644 (file)
@@ -25,6 +25,7 @@ if GAMEPORT
 
 config GAMEPORT_NS558
        tristate "Classic ISA and PnP gameport support"
+       depends on ISA
        help
          Say Y here if you have an ISA or PnP gameport.
 
@@ -35,6 +36,7 @@ config GAMEPORT_NS558
 
 config GAMEPORT_L4
        tristate "PDPI Lightning 4 gamecard support"
+       depends on ISA
        help
          Say Y here if you have a PDPI Lightning 4 gamecard.
 
@@ -53,7 +55,7 @@ config GAMEPORT_EMU10K1
 
 config GAMEPORT_FM801
        tristate "ForteMedia FM801 gameport support"
-       depends on PCI
+       depends on PCI && HAS_IOPORT
        help
          Say Y here if you have ForteMedia FM801 PCI audio controller
          (Abit AU10, Genius Sound Maker, HP Workstation zx2000,
index a144332..34f416a 100644 (file)
@@ -519,12 +519,32 @@ EXPORT_SYMBOL(gameport_set_phys);
 
 static void gameport_default_trigger(struct gameport *gameport)
 {
+#ifdef CONFIG_HAS_IOPORT
        outb(0xff, gameport->io);
+#endif
 }
 
 static unsigned char gameport_default_read(struct gameport *gameport)
 {
+#ifdef CONFIG_HAS_IOPORT
        return inb(gameport->io);
+#else
+       return 0xff;
+#endif
+}
+
+static void gameport_setup_default_handlers(struct gameport *gameport)
+{
+       if ((!gameport->trigger || !gameport->read) &&
+           !IS_ENABLED(CONFIG_HAS_IOPORT))
+               dev_err(&gameport->dev,
+                       "I/O port access is required for %s (%s) but is not available\n",
+                       gameport->phys, gameport->name);
+
+       if (!gameport->trigger)
+               gameport->trigger = gameport_default_trigger;
+       if (!gameport->read)
+               gameport->read = gameport_default_read;
 }
 
 /*
@@ -545,11 +565,7 @@ static void gameport_init_port(struct gameport *gameport)
        if (gameport->parent)
                gameport->dev.parent = &gameport->parent->dev;
 
-       if (!gameport->trigger)
-               gameport->trigger = gameport_default_trigger;
-       if (!gameport->read)
-               gameport->read = gameport_default_read;
-
+       gameport_setup_default_handlers(gameport);
        INIT_LIST_HEAD(&gameport->node);
        spin_lock_init(&gameport->timer_lock);
        timer_setup(&gameport->poll_timer, gameport_run_poll_handler, 0);