/**************************************************************************
- *
+ *
* Copyright 2005 VMware, Inc.
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
+ *
**************************************************************************/
#include <stdio.h>
#include "vbo_context.h"
-typedef void (*attr_func)( struct gl_context *ctx, GLint target, const GLfloat * );
+typedef void (*attr_func)(struct gl_context *ctx, GLint target, const GLfloat *);
/* This file makes heavy use of the aliasing of NV vertex attributes
* with the legacy attributes, and also with ARB and Material
* attributes as currently implemented.
*/
-static void VertexAttrib1fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
+static void
+VertexAttrib1fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
{
CALL_VertexAttrib1fvNV(ctx->Exec, (target, v));
}
-static void VertexAttrib2fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
+
+static void
+VertexAttrib2fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
{
CALL_VertexAttrib2fvNV(ctx->Exec, (target, v));
}
-static void VertexAttrib3fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
+
+static void
+VertexAttrib3fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
{
CALL_VertexAttrib3fvNV(ctx->Exec, (target, v));
}
-static void VertexAttrib4fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
+
+static void
+VertexAttrib4fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
{
CALL_VertexAttrib4fvNV(ctx->Exec, (target, v));
}
+
static attr_func vert_attrfunc[4] = {
VertexAttrib1fvNV,
VertexAttrib2fvNV,
VertexAttrib4fvNV
};
+
struct loopback_attr {
GLint target;
GLint sz;
attr_func func;
};
-/* Don't emit ends and begins on wrapped primitives. Don't replay
+
+/**
+ * Don't emit ends and begins on wrapped primitives. Don't replay
* wrapped vertices. If we get here, it's probably because the
* precalculated wrapping is wrong.
*/
-static void loopback_prim( struct gl_context *ctx,
- const GLfloat *buffer,
- const struct _mesa_prim *prim,
- GLuint wrap_count,
- GLuint vertex_size,
- const struct loopback_attr *la, GLuint nr )
+static void
+loopback_prim(struct gl_context *ctx,
+ const GLfloat *buffer,
+ const struct _mesa_prim *prim,
+ GLuint wrap_count,
+ GLuint vertex_size,
+ const struct loopback_attr *la, GLuint nr)
{
GLint start = prim->start;
GLint end = start + prim->count;
if (0)
printf("loopback prim %s(%s,%s) verts %d..%d\n",
- _mesa_lookup_prim_by_nr(prim->mode),
- prim->begin ? "begin" : "..",
- prim->end ? "end" : "..",
- start,
- end);
+ _mesa_lookup_prim_by_nr(prim->mode),
+ prim->begin ? "begin" : "..",
+ prim->end ? "end" : "..",
+ start, end);
if (prim->begin) {
- CALL_Begin(GET_DISPATCH(), ( prim->mode ));
+ CALL_Begin(GET_DISPATCH(), (prim->mode));
}
else {
assert(start == 0);
data = buffer + start * vertex_size;
- for (j = start ; j < end ; j++) {
+ for (j = start; j < end; j++) {
const GLfloat *tmp = data + la[0].sz;
- for (k = 1 ; k < nr ; k++) {
- la[k].func( ctx, la[k].target, tmp );
- tmp += la[k].sz;
+ for (k = 1; k < nr; k++) {
+ la[k].func(ctx, la[k].target, tmp);
+ tmp += la[k].sz;
}
-
+
/* Fire the vertex
*/
- la[0].func( ctx, VBO_ATTRIB_POS, data );
+ la[0].func(ctx, VBO_ATTRIB_POS, data);
data = tmp;
}
}
}
-/* Primitives generated by DrawArrays/DrawElements/Rectf may be
+
+/**
+ * Primitives generated by DrawArrays/DrawElements/Rectf may be
* caught here. If there is no primitive in progress, execute them
* normally, otherwise need to track and discard the generated
* primitives.
*/
-static void loopback_weak_prim( struct gl_context *ctx,
- const struct _mesa_prim *prim )
+static void
+loopback_weak_prim(struct gl_context *ctx,
+ const struct _mesa_prim *prim)
{
/* Use the prim_weak flag to ensure that if this primitive
* wraps, we don't mistake future vertex_lists for part of the
}
-void vbo_loopback_vertex_list( struct gl_context *ctx,
- const GLfloat *buffer,
- const GLubyte *attrsz,
- const struct _mesa_prim *prim,
- GLuint prim_count,
- GLuint wrap_count,
- GLuint vertex_size)
+void
+vbo_loopback_vertex_list(struct gl_context *ctx,
+ const GLfloat *buffer,
+ const GLubyte *attrsz,
+ const struct _mesa_prim *prim,
+ GLuint prim_count,
+ GLuint wrap_count,
+ GLuint vertex_size)
{
struct loopback_attr la[VBO_ATTRIB_MAX];
GLuint i, nr = 0;
/* All Legacy, NV, ARB and Material attributes are routed through
* the NV attributes entrypoints:
*/
- for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
+ for (i = 0; i < VBO_ATTRIB_MAX; i++) {
if (attrsz[i]) {
- la[nr].target = i;
- la[nr].sz = attrsz[i];
- la[nr].func = vert_attrfunc[attrsz[i]-1];
- nr++;
+ la[nr].target = i;
+ la[nr].sz = attrsz[i];
+ la[nr].func = vert_attrfunc[attrsz[i]-1];
+ nr++;
}
}
- for (i = 0 ; i < prim_count ; i++) {
+ for (i = 0; i < prim_count; i++) {
if ((prim[i].mode & VBO_SAVE_PRIM_WEAK) &&
- _mesa_inside_begin_end(ctx))
- {
- loopback_weak_prim( ctx, &prim[i] );
- }
- else
- {
- loopback_prim( ctx, buffer, &prim[i], wrap_count, vertex_size, la, nr );
+ _mesa_inside_begin_end(ctx)) {
+ loopback_weak_prim(ctx, &prim[i]);
+ } else {
+ loopback_prim(ctx, buffer, &prim[i], wrap_count, vertex_size, la, nr);
}
}
}