intel/genxml: Binding table pointers are 15 bits on GFX version 12.5+
authorJason Ekstrand <jason@jlekstrand.net>
Sat, 20 Mar 2021 15:11:00 +0000 (10:11 -0500)
committerJason Ekstrand <jason@jlekstrand.net>
Sat, 20 Mar 2021 17:33:16 +0000 (12:33 -0500)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9729>

src/intel/genxml/gen125.xml

index 3751916..5403cd4 100644 (file)
     <field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
     <field name="Command SubType" start="27" end="28" type="uint" default="3"/>
     <field name="Command Type" start="29" end="31" type="uint" default="3"/>
-    <field name="Pointer to DS Binding Table" start="37" end="47" type="offset"/>
+    <field name="Pointer to DS Binding Table" start="37" end="52" type="offset"/>
   </instruction>
 
   <instruction name="3DSTATE_BINDING_TABLE_POINTERS_GS" bias="2" length="2" engine="render">
     <field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
     <field name="Command SubType" start="27" end="28" type="uint" default="3"/>
     <field name="Command Type" start="29" end="31" type="uint" default="3"/>
-    <field name="Pointer to GS Binding Table" start="37" end="47" type="offset"/>
+    <field name="Pointer to GS Binding Table" start="37" end="52" type="offset"/>
   </instruction>
 
   <instruction name="3DSTATE_BINDING_TABLE_POINTERS_HS" bias="2" length="2" engine="render">
     <field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
     <field name="Command SubType" start="27" end="28" type="uint" default="3"/>
     <field name="Command Type" start="29" end="31" type="uint" default="3"/>
-    <field name="Pointer to HS Binding Table" start="37" end="47" type="offset"/>
+    <field name="Pointer to HS Binding Table" start="37" end="52" type="offset"/>
   </instruction>
 
   <instruction name="3DSTATE_BINDING_TABLE_POINTERS_PS" bias="2" length="2" engine="render">
     <field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
     <field name="Command SubType" start="27" end="28" type="uint" default="3"/>
     <field name="Command Type" start="29" end="31" type="uint" default="3"/>
-    <field name="Pointer to PS Binding Table" start="37" end="47" type="offset"/>
+    <field name="Pointer to PS Binding Table" start="37" end="52" type="offset"/>
   </instruction>
 
   <instruction name="3DSTATE_BINDING_TABLE_POINTERS_VS" bias="2" length="2" engine="render">
     <field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
     <field name="Command SubType" start="27" end="28" type="uint" default="3"/>
     <field name="Command Type" start="29" end="31" type="uint" default="3"/>
-    <field name="Pointer to VS Binding Table" start="37" end="47" type="offset"/>
+    <field name="Pointer to VS Binding Table" start="37" end="52" type="offset"/>
   </instruction>
 
   <instruction name="3DSTATE_BINDING_TABLE_POOL_ALLOC" bias="2" length="4" engine="render">