EAPI void edje_object_text_class_set (Evas_Object *obj, const char *text_class, const char *font, Evas_Font_Size size);
EAPI void edje_object_size_min_get (Evas_Object *obj, Evas_Coord *minw, Evas_Coord *minh);
EAPI void edje_object_size_max_get (Evas_Object *obj, Evas_Coord *maxw, Evas_Coord *maxh);
+ EAPI void edje_object_calc_force (Evas_Object *obj);
EAPI void edje_object_size_min_calc (Evas_Object *obj, Evas_Coord *minw, Evas_Coord *minh);
EAPI int edje_object_part_exists (Evas_Object *obj, const char *part);
EAPI void edje_object_part_geometry_get (Evas_Object *obj, const char *part, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h);
}
}
+/** Force a Size/Geometry Calc
+ * @param obj A valid Evas_Object handle
+ *
+ * Forces the object @p obj to recalc layout regardless of freeze/thaw
+ */
+void
+edje_object_calc_force(Evas_Object *obj)
+{
+ Edje *ed;
+ int pf;
+
+ ed = _edje_fetch(obj);
+ if (!ed) return;
+ ed->dirty = 1;
+ pf = ed->freeze;
+ ed->freeze = 0;
+ _edje_recalc(ed);
+ ed->freeze = pf;
+}
+
/** Calculate minimum size
* @param obj A valid Evas_Object handle
* @param minw Minimum width pointer