SpriteImage Example
authorAlan Alpert <alan.alpert@nokia.com>
Tue, 22 Nov 2011 04:27:34 +0000 (14:27 +1000)
committerQt by Nokia <qt-info@nokia.com>
Tue, 22 Nov 2011 06:39:36 +0000 (07:39 +0100)
Click the bear!

Change-Id: I804f95930000ec1b4dec2cd631bc51dd88689d1c
Reviewed-by: Martin Jones <martin.jones@nokia.com>
examples/declarative/imageelements/content/Bear0.png [new file with mode: 0644]
examples/declarative/imageelements/content/Bear1.png [new file with mode: 0644]
examples/declarative/imageelements/content/Bear2.png [new file with mode: 0644]
examples/declarative/imageelements/content/Bear3.png [new file with mode: 0644]
examples/declarative/imageelements/content/BearB.png [new file with mode: 0644]
examples/declarative/imageelements/spriteimage.qml [new file with mode: 0644]

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diff --git a/examples/declarative/imageelements/spriteimage.qml b/examples/declarative/imageelements/spriteimage.qml
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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+**   * Redistributions of source code must retain the above copyright
+**     notice, this list of conditions and the following disclaimer.
+**   * Redistributions in binary form must reproduce the above copyright
+**     notice, this list of conditions and the following disclaimer in
+**     the documentation and/or other materials provided with the
+**     distribution.
+**   * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+**     the names of its contributors may be used to endorse or promote
+**     products derived from this software without specific prior written
+**     permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 2.0
+
+Item {
+    width: 480
+    height: 1280
+    MouseArea {
+        onClicked: anim.start();
+        anchors.fill: parent
+    }
+    SequentialAnimation {
+        id: anim
+        ScriptAction { script: image.goalState = "falling"; }
+        NumberAnimation { target: image; property: "y"; to: 1480; duration: 12000; }
+        ScriptAction { script: {image.goalState = ""; image.jumpTo("still");} }
+        PropertyAction { target: image; property: "y"; value: 0 }
+    }
+    SpriteImage {
+        id: image
+        width: 256
+        height: 256
+        anchors.horizontalCenter: parent.horizontalCenter
+        interpolate: false
+        goalState: ""
+        Sprite{
+            name: "still"
+            source: "content/Bear0.png"
+            frames: 1
+            frameWidth: 256
+            frameHeight: 256
+            duration: 100
+            to: {"still":1, "blink":0.1, "floating":0}
+        }
+        Sprite{
+            name: "blink"
+            source: "content/BearB.png"
+            frames: 3
+            frameWidth: 256
+            frameHeight: 256
+            duration: 100
+            to: {"still":1}
+        }
+        Sprite{
+            name: "floating"
+            source: "content/Bear1.png"
+            frames: 9
+            frameWidth: 256
+            frameHeight: 256
+            duration: 160
+            to: {"still":0, "flailing":1}
+        }
+        Sprite{
+            name: "flailing"
+            source: "content/Bear2.png"
+            frames: 8
+            frameWidth: 256
+            frameHeight: 256
+            duration: 160
+            to: {"falling":1}
+        }
+        Sprite{
+            name: "falling"
+            source: "content/Bear3.png"
+            frames: 2
+            frameWidth: 256
+            frameHeight: 256
+            duration: 160
+            to: {"falling":1}
+        }
+    }
+}