This has been reported several times by the PVS Studio team as well as coming up in some static analysis.
getRandom() % 1 always returns 0 so we never actually test this codepath, (git blame suggests this has always been like this) - given that we have plenty of other "getRandom() & 1" the typo is pretty obvious, and matches the intention in the comment above - with this change we generate a nice mixture of scalar/vector condition selects of vectors.
I don't know llvm-stress that well - but I don't think we guarantee that the same seed value will always generate the same IR for later versions of the program - just that the same binary would.
Differential Revision: https://reviews.llvm.org/D104022
// If the value type is a vector, and we allow vector select, then in 50%
// of the cases generate a vector select.
- if (isa<FixedVectorType>(Val0->getType()) && (getRandom() % 1)) {
+ if (isa<FixedVectorType>(Val0->getType()) && (getRandom() & 1)) {
unsigned NumElem =
cast<FixedVectorType>(Val0->getType())->getNumElements();
CondTy = FixedVectorType::get(CondTy, NumElem);