BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1);
PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV50_3D(VIEW_VOLUME_CLIP_CTRL), 1);
+ PUSH_DATA (push, 0x1);
/* Draw a large triangle in screen coordinates covering the whole
* render target, with scissors defining the destination region.
#define NVC0_3D_VIEWPORT_TRANSFORM_EN 0x0000192c
#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL 0x0000193c
-#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK0 0x00000001
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_RANGE_0_1 0x00000001
#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__MASK 0x00000006
#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__SHIFT 1
#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK0 0x00000000
z += 0.5f * dz;
IMMED_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 0);
+ IMMED_NVC0(push, NVC0_3D(VIEW_VOLUME_CLIP_CTRL), 0x2 |
+ NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_RANGE_0_1);
BEGIN_NVC0(push, NVC0_3D(VIEWPORT_HORIZ(0)), 2);
PUSH_DATA (push, nvc0->framebuffer.width << 16);
PUSH_DATA (push, nvc0->framebuffer.height << 16);