The "DRI2" name was reported as confusing when printing EGL infos (one
user reported thinking DRI3 was not working on his X server), and the
only alternative is Haiku, which can only be used on a Haiku machine.
The name therefore doesn't add any information that the user wouldn't
know already, so let's just drop it.
Cc: Kai Wasserbäch <kai@dev.carbon-project.org>
Suggested-by: Emil Velikov <emil.l.velikov@gmail.com>
Related-to:
b174a1ae720cb404738c ("egl: Simplify the "driver" interface")
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
dri2_drv->API.GLInteropQueryDeviceInfo = dri2_interop_query_device_info;
dri2_drv->API.GLInteropExportObject = dri2_interop_export_object;
dri2_drv->API.DupNativeFenceFDANDROID = dri2_dup_native_fence_fd;
-
- dri2_drv->Name = "DRI2";
}
driver->API.SwapBuffers = haiku_swap_buffers;
- driver->Name = "Haiku";
-
TRACE("API Calls defined\n");
}
_eglCreateExtensionsString(disp);
_eglCreateAPIsString(disp);
snprintf(disp->VersionString, sizeof(disp->VersionString),
- "%d.%d (%s)", disp->Version / 10, disp->Version % 10,
- disp->Driver->Name);
+ "%d.%d", disp->Version / 10, disp->Version % 10);
}
/* Update applications version of major and minor if not NULL */
}
if (best_drv) {
- _eglLog(_EGL_DEBUG, "the best driver is %s",
- best_drv->Name);
dpy->Driver = best_drv;
dpy->Initialized = EGL_TRUE;
}
*/
struct _egl_driver
{
- const char *Name; /**< name of this driver */
-
_EGLAPI API; /**< EGL API dispatch table */
};