mesa: Fix debug logging of fp compile compare func.
authorEmma Anholt <emma@anholt.net>
Tue, 9 May 2023 19:21:35 +0000 (12:21 -0700)
committerMarge Bot <emma+marge@anholt.net>
Wed, 10 May 2023 17:55:09 +0000 (17:55 +0000)
When we're doing COMPARE_FUNC_ALWAYS, that's not part of a shader
precompile miss.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22928>

src/mesa/state_tracker/st_program.c

index f34c0e5..74cd9fa 100644 (file)
@@ -1126,7 +1126,7 @@ st_get_fp_variant(struct st_context *st,
                           key->fog ? "fog," : "",
                           key->lower_two_sided_color ? "twoside," : "",
                           key->lower_flatshade ? "flatshade," : "",
-                          key->lower_alpha_func ? "alpha_compare," : "",
+                          key->lower_alpha_func != COMPARE_FUNC_ALWAYS ? "alpha_compare," : "",
                           /* skipped ATI_fs targets */
                           fp->ExternalSamplersUsed ? "external?," : "",
                           key->gl_clamp[0] || key->gl_clamp[1] || key->gl_clamp[2] ? "GL_CLAMP," : "",