/**
* short English text help.
- * @fixme what about other languages
+ * @todo what about other languages
*/
const char *help;
int offset; ///< offset to context structure where the parsed value should be stored
/**
* Get unary code of limited length
- * @fixme FIXME Slow and ugly
+ * @todo FIXME Slow and ugly
* @param gb GetBitContext
* @param[in] stop The bitstop value (unary code of 1's or 0's)
* @param[in] len Maximum length
* @param[in] width Width of this buffer
* @param[in] height Height of this buffer
* @param[in] stride of this buffer
- * @fixme FIXME: Optimize
+ * @todo FIXME: Optimize
*/
static void decode_colskip(uint8_t* plane, int width, int height, int stride, GetBitContext *gb){
int x, y;
* @param bp Bitplane where to store the decode bits
* @param v VC-1 context for bit reading and logging
* @return Status
- * @fixme FIXME: Optimize
+ * @todo FIXME: Optimize
*/
static int bitplane_decoding(uint8_t* data, int *raw_flag, VC1Context *v)
{
/** The VC1 Context
- * @fixme Change size wherever another size is more efficient
+ * @todo Change size wherever another size is more efficient
* Many members are only used for Advanced Profile
*/
typedef struct VC1Context{