tcu::PixelBufferAccess TestTexture1D::getLevel (int level, int layer)
{
DE_ASSERT(layer == 0);
+ DE_UNREF(layer);
return m_texture.getLevel(level);
}
const tcu::ConstPixelBufferAccess TestTexture1D::getLevel (int level, int layer) const
{
DE_ASSERT(layer == 0);
+ DE_UNREF(layer);
return m_texture.getLevel(level);
}
tcu::PixelBufferAccess TestTexture2D::getLevel (int level, int layer)
{
DE_ASSERT(layer == 0);
+ DE_UNREF(layer);
return m_texture.getLevel(level);
}
const tcu::ConstPixelBufferAccess TestTexture2D::getLevel (int level, int layer) const
{
DE_ASSERT(layer == 0);
+ DE_UNREF(layer);
return m_texture.getLevel(level);
}
tcu::PixelBufferAccess TestTexture3D::getLevel (int level, int layer)
{
DE_ASSERT(layer == 0);
+ DE_UNREF(layer);
return m_texture.getLevel(level);
}
const tcu::ConstPixelBufferAccess TestTexture3D::getLevel (int level, int layer) const
{
DE_ASSERT(layer == 0);
+ DE_UNREF(layer);
return m_texture.getLevel(level);
}
};
const VkOffset3D nullOffset = {0u, 0u, 0u};
- const VkExtent3D imageExtent = {m_imageWidth, m_imageHeight, 1u};
+ const VkExtent3D imageExtent = {(deUint32)m_imageWidth, (deUint32)m_imageHeight, 1u};
const VkOffset3D imageOffset = {(int)m_imageWidth, (int)m_imageHeight, 1};
switch(m_method)
{