#include "fd4_context.h"
#include "fd4_emit.h"
#include "fd4_format.h"
+#include "fd4_image.h"
#include "fd4_program.h"
#include "fd4_rasterizer.h"
#include "fd4_texture.h"
A4XX_RB_RENDER_COMPONENTS_RT7(mrt_comp[7]));
}
+static void
+emit_ssbos(struct fd_context *ctx, struct fd_ringbuffer *ring,
+ enum a4xx_state_block sb, struct fd_shaderbuf_stateobj *so)
+{
+ unsigned count = util_last_bit(so->enabled_mask);
+
+ if (count == 0)
+ return;
+
+ OUT_PKT3(ring, CP_LOAD_STATE4, 2 + (4 * count));
+ OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(0) |
+ CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) |
+ CP_LOAD_STATE4_0_STATE_BLOCK(sb) |
+ CP_LOAD_STATE4_0_NUM_UNIT(count));
+ OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(0) |
+ CP_LOAD_STATE4_1_EXT_SRC_ADDR(0));
+ for (unsigned i = 0; i < count; i++) {
+ struct pipe_shader_buffer *buf = &so->sb[i];
+ if (buf->buffer) {
+ struct fd_resource *rsc = fd_resource(buf->buffer);
+ OUT_RELOC(ring, rsc->bo, buf->buffer_offset, 0, 0);
+ } else {
+ OUT_RING(ring, 0x00000000);
+ }
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, 0x00000000);
+ }
+
+ OUT_PKT3(ring, CP_LOAD_STATE4, 2 + (2 * count));
+ OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(0) |
+ CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) |
+ CP_LOAD_STATE4_0_STATE_BLOCK(sb) |
+ CP_LOAD_STATE4_0_NUM_UNIT(count));
+ OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(1) |
+ CP_LOAD_STATE4_1_EXT_SRC_ADDR(0));
+ for (unsigned i = 0; i < count; i++) {
+ struct pipe_shader_buffer *buf = &so->sb[i];
+ unsigned sz = buf->buffer_size;
+
+ /* width is in dwords, overflows into height: */
+ sz /= 4;
+
+ OUT_RING(ring, A4XX_SSBO_1_0_WIDTH(sz));
+ OUT_RING(ring, A4XX_SSBO_1_1_HEIGHT(sz >> 16));
+ }
+}
+
void
fd4_emit_vertex_bufs(struct fd_ringbuffer *ring, struct fd4_emit *emit)
{
if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_TEX)
emit_textures(ctx, ring, SB4_FS_TEX, &ctx->tex[PIPE_SHADER_FRAGMENT], fp);
+
+ if (!emit->binning_pass) {
+ if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_SSBO)
+ emit_ssbos(ctx, ring, SB4_SSBO, &ctx->shaderbuf[PIPE_SHADER_FRAGMENT]);
+
+ if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_IMAGE)
+ fd4_emit_images(ctx, ring, PIPE_SHADER_FRAGMENT, fp);
+ }
}
/* emit setup at begin of new cmdstream buffer (don't rely on previous
OUT_RING(ring, 0x00000000);
OUT_PKT0(ring, REG_A4XX_SP_MODE_CONTROL, 1);
- OUT_RING(ring, 0x00000006);
+ OUT_RING(ring, 0x0000001e);
OUT_PKT0(ring, REG_A4XX_TPL1_TP_MODE_CONTROL, 1);
OUT_RING(ring, 0x0000003a);
OUT_RING(ring, 0x00000012);
OUT_PKT0(ring, REG_A4XX_HLSQ_MODE_CONTROL, 1);
- OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, 0x00000003);
OUT_PKT0(ring, REG_A4XX_UNKNOWN_0CC5, 1);
OUT_RING(ring, 0x00000006);
--- /dev/null
+/*
+ * Copyright (C) 2017 Rob Clark <robclark@freedesktop.org>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * Rob Clark <robclark@freedesktop.org>
+ */
+
+#include "pipe/p_state.h"
+
+#include "freedreno_resource.h"
+#include "fd4_image.h"
+#include "fd4_format.h"
+#include "fd4_texture.h"
+
+static enum a4xx_state_block texsb[] = {
+ [PIPE_SHADER_COMPUTE] = SB4_CS_TEX,
+ [PIPE_SHADER_FRAGMENT] = SB4_FS_TEX,
+};
+
+static enum a4xx_state_block imgsb[] = {
+ [PIPE_SHADER_COMPUTE] = SB4_CS_SSBO,
+ [PIPE_SHADER_FRAGMENT] = SB4_SSBO,
+};
+
+struct fd4_image {
+ enum pipe_format pfmt;
+ enum a4xx_color_fmt fmt;
+ enum a4xx_tex_fmt texfmt;
+ enum a4xx_tex_type type;
+ bool srgb;
+ uint32_t cpp;
+ uint32_t width;
+ uint32_t height;
+ uint32_t depth;
+ uint32_t pitch;
+ uint32_t array_pitch;
+ uint32_t pitchalign;
+ struct fd_bo *bo;
+ uint32_t offset;
+ bool buffer;
+ uint32_t texconst4;
+};
+
+static void translate_image(struct fd4_image *img, struct pipe_image_view *pimg)
+{
+ enum pipe_format format = pimg->format;
+ struct pipe_resource *prsc = pimg->resource;
+ struct fd_resource *rsc = fd_resource(prsc);
+
+ if (!pimg->resource) {
+ memset(img, 0, sizeof(*img));
+ return;
+ }
+
+ img->pfmt = format;
+ img->fmt = fd4_pipe2color(format);
+ img->texfmt = fd4_pipe2tex(format);
+ img->type = fd4_tex_type(prsc->target);
+ img->srgb = util_format_is_srgb(format);
+ img->bo = rsc->bo;
+ img->texconst4 = 0;
+
+ /* Treat cube textures as 2d-array: */
+ if (img->type == A4XX_TEX_CUBE)
+ img->type = A4XX_TEX_2D;
+
+ if (prsc->target == PIPE_BUFFER) {
+ img->buffer = true;
+ img->offset = pimg->u.buf.offset;
+ img->cpp = util_format_get_blocksize(format);
+ img->array_pitch = 0;
+ img->pitch = 0;
+ img->pitchalign = 0;
+
+ /* size is encoded with low 16b in WIDTH and high bits in
+ * HEIGHT, in units of elements:
+ */
+ unsigned sz = pimg->u.buf.size / img->cpp;
+ img->width = sz & MASK(16);
+ img->height = sz >> 16;
+ img->depth = 0;
+
+ /* Note that the blob sets the PITCH to the CPP in the SSBO descriptor,
+ * but that messes up the sampler we create, so skip that.
+ */
+ } else {
+ img->buffer = false;
+ img->cpp = rsc->layout.cpp;
+
+ unsigned lvl = pimg->u.tex.level;
+ img->offset = fd_resource_offset(rsc, lvl, pimg->u.tex.first_layer);
+ img->pitch = fd_resource_pitch(rsc, lvl);
+ img->pitchalign = rsc->layout.pitchalign - 5;
+
+ img->width = u_minify(prsc->width0, lvl);
+ img->height = u_minify(prsc->height0, lvl);
+
+ unsigned layers = pimg->u.tex.last_layer - pimg->u.tex.first_layer + 1;
+
+ switch (prsc->target) {
+ case PIPE_TEXTURE_RECT:
+ case PIPE_TEXTURE_1D:
+ case PIPE_TEXTURE_2D:
+ img->array_pitch = rsc->layout.layer_size;
+ img->depth = 1;
+ break;
+ case PIPE_TEXTURE_1D_ARRAY:
+ case PIPE_TEXTURE_2D_ARRAY:
+ img->array_pitch = rsc->layout.layer_size;
+ img->depth = layers;
+ break;
+ case PIPE_TEXTURE_CUBE:
+ case PIPE_TEXTURE_CUBE_ARRAY:
+ img->array_pitch = rsc->layout.layer_size;
+ img->depth = layers;
+ break;
+ case PIPE_TEXTURE_3D:
+ img->array_pitch = fd_resource_slice(rsc, lvl)->size0;
+ img->depth = u_minify(prsc->depth0, lvl);
+ if (layers == 1 && img->depth > 1) {
+ img->type = A4XX_TEX_2D;
+ img->depth = 1;
+ } else {
+ img->texconst4 = A4XX_TEX_CONST_4_LAYERSZ(img->array_pitch);
+ }
+ break;
+ default:
+ img->array_pitch = 0;
+ img->depth = 0;
+ break;
+ }
+ }
+}
+
+static void emit_image_tex(struct fd_ringbuffer *ring, unsigned slot,
+ struct fd4_image *img, enum pipe_shader_type shader)
+{
+ OUT_PKT3(ring, CP_LOAD_STATE4, 2 + 8);
+ OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(slot) |
+ CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) |
+ CP_LOAD_STATE4_0_STATE_BLOCK(texsb[shader]) |
+ CP_LOAD_STATE4_0_NUM_UNIT(1));
+ OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(ST4_CONSTANTS) |
+ CP_LOAD_STATE4_1_EXT_SRC_ADDR(0));
+
+ OUT_RING(ring, A4XX_TEX_CONST_0_FMT(img->texfmt) |
+ A4XX_TEX_CONST_0_TYPE(img->type) |
+ fd4_tex_swiz(img->pfmt, PIPE_SWIZZLE_X, PIPE_SWIZZLE_Y,
+ PIPE_SWIZZLE_Z, PIPE_SWIZZLE_W) |
+ COND(img->srgb, A4XX_TEX_CONST_0_SRGB));
+ OUT_RING(ring, A4XX_TEX_CONST_1_WIDTH(img->width) |
+ A4XX_TEX_CONST_1_HEIGHT(img->height));
+ OUT_RING(ring, A4XX_TEX_CONST_2_PITCHALIGN(img->pitchalign) |
+ A4XX_TEX_CONST_2_PITCH(img->pitch) |
+ COND(img->buffer, A4XX_TEX_CONST_2_BUFFER));
+ OUT_RING(ring, A4XX_TEX_CONST_3_DEPTH(img->depth) |
+ A4XX_TEX_CONST_3_LAYERSZ(img->array_pitch));
+ if (img->bo) {
+ OUT_RELOC(ring, img->bo, img->offset, img->texconst4, 0);
+ } else {
+ OUT_RING(ring, 0x00000000);
+ }
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, 0x00000000);
+
+ /* Per fd4_emit.c, some of the hw likes samplers in pairs */
+ OUT_PKT3(ring, CP_LOAD_STATE4, 2 + 4);
+ OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(slot) |
+ CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) |
+ CP_LOAD_STATE4_0_STATE_BLOCK(texsb[shader]) |
+ CP_LOAD_STATE4_0_NUM_UNIT(2));
+ OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER) |
+ CP_LOAD_STATE4_1_EXT_SRC_ADDR(0));
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, 0x00000000);
+}
+
+static void emit_image_ssbo(struct fd_ringbuffer *ring, unsigned slot,
+ struct fd4_image *img, enum pipe_shader_type shader)
+{
+ OUT_PKT3(ring, CP_LOAD_STATE4, 2 + 4);
+ OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(slot) |
+ CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) |
+ CP_LOAD_STATE4_0_STATE_BLOCK(imgsb[shader]) |
+ CP_LOAD_STATE4_0_NUM_UNIT(1));
+ OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(0) |
+ CP_LOAD_STATE4_1_EXT_SRC_ADDR(0));
+ OUT_RELOC(ring, img->bo, img->offset, 0, 0);
+ OUT_RING(ring, A4XX_SSBO_0_1_PITCH(img->pitch));
+ OUT_RING(ring, A4XX_SSBO_0_2_ARRAY_PITCH(img->array_pitch));
+ OUT_RING(ring, A4XX_SSBO_0_3_CPP(img->cpp));
+
+ OUT_PKT3(ring, CP_LOAD_STATE4, 2 + 2);
+ OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(slot) |
+ CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) |
+ CP_LOAD_STATE4_0_STATE_BLOCK(imgsb[shader]) |
+ CP_LOAD_STATE4_0_NUM_UNIT(1));
+ OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(1) |
+ CP_LOAD_STATE4_1_EXT_SRC_ADDR(0));
+ OUT_RING(ring, A4XX_SSBO_1_0_CPP(img->cpp) |
+ A4XX_SSBO_1_0_FMT(img->fmt) |
+ A4XX_SSBO_1_0_WIDTH(img->width));
+ OUT_RING(ring, A4XX_SSBO_1_1_HEIGHT(img->height) |
+ A4XX_SSBO_1_1_DEPTH(img->depth));
+}
+
+/* Emit required "SSBO" and sampler state. The sampler state is used by the
+ * hw for imageLoad(), and "SSBO" state for imageStore(). Returns max sampler
+ * used.
+ */
+void
+fd4_emit_images(struct fd_context *ctx, struct fd_ringbuffer *ring,
+ enum pipe_shader_type shader,
+ const struct ir3_shader_variant *v)
+{
+ struct fd_shaderimg_stateobj *so = &ctx->shaderimg[shader];
+ unsigned enabled_mask = so->enabled_mask;
+ const struct ir3_ibo_mapping *m = &v->image_mapping;
+
+ while (enabled_mask) {
+ unsigned index = u_bit_scan(&enabled_mask);
+ struct fd4_image img;
+
+ translate_image(&img, &so->si[index]);
+
+ if (m->image_to_tex[index] != IBO_INVALID)
+ emit_image_tex(ring, m->image_to_tex[index] + m->tex_base, &img, shader);
+ emit_image_ssbo(ring, v->shader->nir->info.num_ssbos + index, &img, shader);
+ }
+}