// equivalent inputs that make the shuffles equivalent.
auto *BV1 = dyn_cast_or_null<BuildVectorSDNode>(V1);
auto *BV2 = dyn_cast_or_null<BuildVectorSDNode>(V2);
- BV1 = ((BV1 && BV1->getNumOperands() != Size) ? nullptr : BV1);
- BV2 = ((BV2 && BV2->getNumOperands() != Size) ? nullptr : BV2);
+ BV1 = ((BV1 && Size != (int)BV1->getNumOperands()) ? nullptr : BV1);
+ BV2 = ((BV2 && Size != (int)BV2->getNumOperands()) ? nullptr : BV2);
for (int i = 0; i < Size; ++i) {
if (Mask[i] == SM_SentinelUndef || Mask[i] == ExpectedMask[i])